Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 75 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.2% | 113 matches |
| 35 to 50 min | 57.3% | 103 matches |
| 50 min or more | 53.8% | 26 matches |
Starting items
Slippers of Agility100.0%
Iron Branch100.0%
Circlet100.0%
Observer Ward100.0%
Tango100.0%
Faerie Fire100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 32 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 40.6% | 46.2% | 0:50 | |
| 34.4% | 54.6% | 7:38 | |
| 75.0% | 54.2% | 8:48 | |
| 65.6% | 61.9% | – | |
| 62.5% | 60.0% | – | |
| 31.3% | 90.0% | – | |
| 31.3% | 60.0% | – | |
| 28.1% | 77.8% | – | |
| 15.6% | 60.0% | – | |
| 12.5% | 75.0% | – | |
| 6.3% | 100.0% | – | |
| 6.3% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dawnbreaker77.3%+25.6 pp22
Axe71.1%+19.4 pp38
Outworld Devourer64.1%+12.4 pp39
Grimstroke70.0%+18.3 pp20
Primal Beast73.3%+21.6 pp15
Ogre Magi63.9%+12.2 pp36
Abaddon77.8%+26.1 pp9
Shadow Shaman61.8%+10.1 pp34
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 8:48 | 5–100% | |
| 1 | 7:38 | 5–100% | |
| 1 | 0:50 | 0–50% | |
| 1 | 9:26 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Jakiro100.0%+48.3 pp5
Faceless Void87.5%+35.8 pp8
Slardar73.7%+22.0 pp19
Treant Protector100.0%+48.3 pp4
Phantom Lancer69.6%+17.9 pp23
Disruptor66.7%+15.0 pp30
Techies66.7%+15.0 pp30
Rubick61.8%+10.1 pp55
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Viper28.0%-23.7 pp25
Dawnbreaker35.5%-16.2 pp31
Zeus29.4%-22.3 pp17
Io25.0%-26.7 pp12
Outworld Devourer37.1%-14.5 pp35
Windranger39.5%-12.2 pp43
Dark Willow37.9%-13.8 pp29
Anti-Mage45.0%-6.7 pp60
The column in pp represents the difference from the hero's overall win rate (51.7%); the last number is the sample size.
