Techies

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
2,079
Win rate
51.1%
Adjusted WR
49.0%
Pick rate
15.4%
Position in the meta
#21 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 675 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

41 matches · 70.7% win rate · 6.1% of matches
Blast Off!
1
Reactive Tazer
2
Blast Off!
3
Reactive Tazer
4
Blast Off!
5
Proximity Mines
6
Blast Off!
7
Reactive Tazer
8
Reactive Tazer
9
Sticky Bomb
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+253 Damage
Picked 2.4% · Win 58.3%
25
-0.8s Proximity Mines Activation Delay
Picked 97.6% · Win 62.6%
Main pick
+160 Sticky Bomb Damage
Picked 10.1% · Win 53.7%
20
-15s Blast Off! Cooldown
Picked 89.9% · Win 61.1%
Main pick
+175 Blast Off! Damage
Picked 100.0% · Win 62.4%
Main pick
15
+?% Reactive Tazer Buff and Disarm Duration
Picked 0.0% · Win –
+20% Magic Resistance
Picked 0.0% · Win –
10
-2s Proximity Mines Cooldown
Picked 100.0% · Win 61.6%
Main pick

By match duration

Up to 35 min53.0%917 matches
35 to 50 min51.1%875 matches
50 min or more45.3%287 matches

Starting items

  • Sentry Ward100.0%
  • Tango83.3%
  • Magic Stick75.0%
  • Blood Grenade75.0%
  • Iron Branch66.7%
  • Faerie Fire58.3%
  • Circlet33.3%
  • Enchanted Mango16.7%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 156 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Tranquil Boots77.6%59.5%6:29
Magic Wand47.4%71.6%6:53
Soul Ring34.0%67.9%11:07
Arcane Boots14.7%65.2%13:19
Aether Lens48.7%73.7%15:01
Meteor Hammer11.5%94.4%19:16
Kaya14.1%59.1%20:48
Eul's Scepter of Divinity7.7%58.3%22:28
Scythe of Vyse9.6%100.0%23:54
Yasha and Kaya5.8%66.7%24:15
Consecrated Wraps7.1%90.9%–
Null Talisman6.4%80.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (12 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Tranquil Boots116:06
0–580%5–1083%
Magic Wand76:53
0–5100%5–10100%10–15100%
Kaya617:25
10–15100%15–20100%20–2550%
Aether Lens515:01
10–15100%15–20100%20–25100%
Soul Ring411:07
5–10100%10–1567%
Meteor Hammer319:16
15–20100%20–25100%
Infused Raindrops35:21
0–5100%5–10100%
Urn of Shadows210:04
5–10100%10–15100%
Scythe of Vyse223:54
20–25100%25–30100%
Essence Distiller214:26
10–15100%15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.2%); the last number is the sample size.