Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 675 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 53.0% | 917 matches |
| 35 to 50 min | 51.1% | 875 matches |
| 50 min or more | 45.3% | 287 matches |
Starting items
Sentry Ward100.0%
Tango83.3%
Magic Stick75.0%
Blood Grenade75.0%
Iron Branch66.7%
Faerie Fire58.3%
Circlet33.3%
Enchanted Mango16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 156 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 77.6% | 59.5% | 6:29 | |
| 47.4% | 71.6% | 6:53 | |
| 34.0% | 67.9% | 11:07 | |
| 14.7% | 65.2% | 13:19 | |
| 48.7% | 73.7% | 15:01 | |
| 11.5% | 94.4% | 19:16 | |
| 14.1% | 59.1% | 20:48 | |
| 7.7% | 58.3% | 22:28 | |
| 9.6% | 100.0% | 23:54 | |
| 5.8% | 66.7% | 24:15 | |
| 7.1% | 90.9% | – | |
| 6.4% | 80.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Wraith King62.1%+10.9 pp153
Enigma62.4%+11.2 pp101
Nyx Assassin59.6%+8.4 pp183
Visage64.4%+13.2 pp59
Lone Druid64.8%+13.6 pp54
Outworld Devourer57.0%+5.8 pp309
Spectre59.3%+8.1 pp135
Legion Commander56.6%+5.4 pp279
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (12 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 11 | 6:06 | 0–580%5–1083% | |
| 7 | 6:53 | 0–5100%5–10100%10–15100% | |
| 6 | 17:25 | 10–15100%15–20100%20–2550% | |
| 5 | 15:01 | 10–15100%15–20100%20–25100% | |
| 4 | 11:07 | 5–10100%10–1567% | |
| 3 | 19:16 | 15–20100%20–25100% | |
| 3 | 5:21 | 0–5100%5–10100% | |
| 2 | 10:04 | 5–10100%10–15100% | |
| 2 | 23:54 | 20–25100%25–30100% | |
| 2 | 14:26 | 10–15100%15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend69.2%+18.0 pp91
Hoodwink61.6%+10.4 pp271
Tusk62.9%+11.7 pp151
Dark Seer62.3%+11.1 pp167
Terrorblade64.6%+13.4 pp96
Zeus60.1%+8.9 pp238
Ogre Magi60.2%+9.0 pp226
Windranger57.2%+6.0 pp348
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Nyx Assassin41.8%-9.4 pp304
Kunkka37.8%-13.4 pp82
Outworld Devourer44.3%-6.9 pp318
Juggernaut45.9%-5.3 pp447
Shadow Shaman44.7%-6.5 pp235
Dawnbreaker45.6%-5.6 pp298
Rubick48.3%-2.9 pp605
Phoenix44.2%-7.0 pp138
The column in pp represents the difference from the hero's overall win rate (51.2%); the last number is the sample size.
