Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 407 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.8% | 2,419 matches |
| 35 to 50 min | 47.4% | 2,321 matches |
| 50 min or more | 48.3% | 540 matches |
Starting items
Tango100.0%
Iron Branch94.1%
Quelling Blade76.5%
Magic Stick76.5%
Faerie Fire70.6%
Circlet52.9%
Observer Ward35.3%
Slippers of Agility17.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 238 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 19.3% | 41.3% | 3:17 | |
| 8.4% | 50.0% | 4:37 | |
| 71.4% | 50.0% | 4:58 | |
| 95.8% | 54.4% | 7:04 | |
| 26.9% | 60.9% | 7:27 | |
| 68.5% | 57.7% | 12:52 | |
| 5.5% | 7.7% | 15:52 | |
| 42.4% | 78.2% | 19:10 | |
| 10.5% | 92.0% | 22:30 | |
| 10.5% | 52.0% | – | |
| 7.6% | 61.1% | – | |
| 5.0% | 91.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Witch Doctor56.9%+7.8 pp334
Lycan65.9%+16.8 pp44
Winter Wyvern57.1%+8.0 pp240
Dark Seer57.4%+8.3 pp204
Doom56.4%+7.4 pp264
Enigma59.0%+9.9 pp117
Pugna58.5%+9.5 pp123
Lich54.1%+5.0 pp340
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (17 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 16 | 6:56 | 0–5100%5–1044%15–200% | |
| 13 | 4:38 | Start0%0–563%5–10100%10–15100% | |
| 12 | 12:31 | 5–10100%10–1580%20–250% | |
| 7 | 19:10 | 15–20100%20–25100% | |
| 6 | 7:27 | 0–50%5–10100%10–15100% | |
| 3 | 3:17 | 0–550%5–100% | |
| 3 | 7:46 | 5–1033% | |
| 2 | 15:52 | 10–150%15–200% | |
| 2 | 16:30 | 10–15100%15–20100% | |
| 2 | 16:28 | 10–15100%15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Bristleback70.4%+21.3 pp98
Tidehunter60.3%+11.2 pp443
Jakiro60.9%+11.8 pp138
Centaur Warrunner60.4%+11.3 pp139
Ember Spirit57.1%+8.1 pp294
Shadow Fiend59.7%+10.6 pp139
Witch Doctor55.9%+6.8 pp333
Warlock58.3%+9.2 pp127
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma36.9%-12.2 pp111
Bloodseeker37.8%-11.3 pp119
Largo34.4%-14.7 pp61
Invoker42.6%-6.5 pp463
Disruptor40.8%-8.2 pp235
Outworld Devourer42.8%-6.3 pp421
Crystal Maiden42.7%-6.4 pp347
Spirit Breaker43.9%-5.2 pp492
The column in pp represents the difference from the hero's overall win rate (49.1%); the last number is the sample size.
