Slark

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
2,434
Win rate
49.4%
Adjusted WR
47.4%
Pick rate
18.5%
Position in the meta
#35 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 427 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

83 matches · 53.0% win rate · 19.4% of matches
Pounce
1
Saltwater Shiv
2
Dark Pact
3
Dark Pact
4
Dark Pact
5
Shadow Dance
6
Dark Pact
7
Pounce
8
Pounce
9
Pounce
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+1.5s Shadow Dance Duration
Picked 52.5% · Win 61.6%
Main pick
25
+20s Essence Shift Duration
Picked 47.5% · Win 59.0%
+1 Agility gain/stolen per Essence Shift Stack
Picked 25.2% · Win 63.8%
Best win rate
20
+100 Shadow Dance Attack Speed
Picked 74.8% · Win 56.5%
Most picked
+70 Dark Pact Damage
Picked 75.6% · Win 52.5%
Main pick
15
+30 Shadow Dance Regen
Picked 24.4% · Win 50.2%
-0.75s Dark Pact Cooldown
Picked 41.7% · Win 48.9%
10
+0.5s Pounce Leash
Picked 58.3% · Win 49.9%
Main pick

By match duration

Up to 35 min50.9%1,218 matches
35 to 50 min47.6%991 matches
50 min or more48.9%225 matches

Starting items

  • Tango100.0%
  • Iron Branch94.1%
  • Quelling Blade76.5%
  • Magic Stick76.5%
  • Faerie Fire70.6%
  • Circlet52.9%
  • Observer Ward35.3%
  • Slippers of Agility17.7%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 254 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Wraith Band18.5%40.4%3:17
Bracer7.9%50.0%4:37
Magic Wand71.3%49.7%4:58
Power Treads95.3%54.6%7:04
Soul Ring27.2%62.3%7:27
Diffusal Blade68.9%57.1%12:52
Aghanim's Scepter42.1%77.6%19:10
Echo Sabre5.1%46.2%21:37
Blink Dagger10.6%88.9%22:30
Mage Slayer10.6%51.8%–
Shadow Blade7.5%63.2%–
Battle Fury5.1%30.8%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (17 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Power Treads166:56
0–5100%5–1044%15–200%
Magic Wand134:38
Start0%0–563%5–10100%10–15100%
Diffusal Blade1212:31
5–10100%10–1580%20–250%
Aghanim's Scepter719:10
15–20100%20–25100%
Soul Ring67:27
0–50%5–10100%10–15100%
Wraith Band33:17
0–550%5–100%
Infused Raindrops37:46
5–1033%
Hand of Midas215:52
10–150%15–200%
Meteor Hammer216:30
10–15100%15–20100%
Kaya216:28
10–15100%15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.2%); the last number is the sample size.