Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 553 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 42.6% | 319 matches |
| 35 to 50 min | 43.3% | 187 matches |
| 50 min or more | 56.8% | 37 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Gauntlets of Strength48.2%
Iron Branch47.1%
Tango54.9%
Quelling Blade62.7%
Magic Stick40.9%
Circlet48.2%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 26 | 42.3% | 2:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Winter Wyvern64.1%+20.2 pp53
Pudge54.9%+11.0 pp133
Night Stalker83.3%+39.4 pp6
Meepo83.3%+39.4 pp6
Enigma72.7%+28.8 pp11
Juggernaut53.2%+9.3 pp94
Outworld Devourer52.5%+8.6 pp80
Bounty Hunter54.6%+10.6 pp55
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 26 | 2:00 | 0–542% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Naga Siren100.0%+56.1 pp5
Phantom Assassin70.8%+26.9 pp24
Kez67.7%+23.8 pp31
Undying55.9%+12.0 pp93
Morphling66.7%+22.8 pp21
Primal Beast59.1%+15.2 pp44
Lion52.9%+9.0 pp104
Nature's Prophet56.9%+13.0 pp51
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Viper21.4%-22.5 pp28
Sven30.0%-13.9 pp80
Spirit Breaker33.1%-10.8 pp127
Void Spirit26.5%-17.4 pp34
Pugna21.1%-22.9 pp19
Outworld Devourer33.7%-10.2 pp83
Pudge39.0%-5.0 pp249
Spectre28.1%-15.8 pp32
The column in pp represents the difference from the hero's overall win rate (43.9%); the last number is the sample size.
