Queen of Pain

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
1,326
Win rate
46.8%
Adjusted WR
44.2%
Pick rate
9.6%
Position in the meta
#77 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 345 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

66 matches · 39.4% win rate · 19.1% of matches
Scream Of Pain
1
Blink
2
Scream Of Pain
3
Blink
4
Scream Of Pain
5
Sonic Wave
6
Scream Of Pain
7
Blink
8
Blink
9
Shadow Strike
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-2s Blink Cooldown
Picked 38.2% · Win 62.7%
Best win rate
25
+250 Sonic Wave Damage
Picked 61.8% · Win 58.2%
Most picked
+115 Scream of Pain Damage
Picked 49.2% · Win 55.2%
Best win rate
20
-45s Sonic Wave Cooldown
Picked 50.8% · Win 53.8%
Most picked
-1s Shadow Strike Damage Interval
Picked 83.7% · Win 49.1%
Main pick
15
+30 Damage
Picked 16.3% · Win 47.9%
+35 Attack Speed against Shadow Striked units
Picked 14.9% · Win 44.0%
10
+7 Strength
Picked 85.1% · Win 46.8%
Main pick

By match duration

Up to 35 min44.7%584 matches
35 to 50 min49.9%567 matches
50 min or more44.0%175 matches

Starting items

  • Iron Branch100.0%
  • Observer Ward100.0%
  • Tango100.0%
  • Faerie Fire85.7%
  • Mantle of Intelligence57.1%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 130 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle57.7%38.7%1:29
Null Talisman43.1%53.6%3:36
Magic Wand71.5%36.6%4:33
Power Treads75.4%41.8%8:39
Spirit Vessel10.8%64.3%13:24
Aghanim's Scepter25.4%75.8%17:26
Kaya and Sange41.5%50.0%17:59
Kaya24.6%15.6%21:48
Soul Ring12.3%31.3%–
Meteor Hammer10.8%100.0%–
Eul's Scepter of Divinity10.0%53.8%–
Black King Bar6.2%25.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Bottle71:34
0–571%
Kaya613:04
5–10100%10–1575%20–25100%
Magic Wand54:37
0–567%5–10100%
Power Treads58:39
5–1075%15–20100%
Sange517:53
15–20100%20–2550%
Kaya and Sange517:59
15–20100%20–2550%
Null Talisman43:36
0–5100%
Aghanim's Shard217:16
15–20100%
Gem of True Sight123:08
20–25100%
Perseverance123:23
20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.9%); the last number is the sample size.