Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 107 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 39.4% | 929 matches |
| 35 to 50 min | 53.4% | 802 matches |
| 50 min or more | 55.7% | 203 matches |
Starting items
Quelling Blade100.0%
Iron Branch100.0%
Tango100.0%
Circlet66.7%
Magic Stick66.7%
Faerie Fire66.7%
Slippers of Agility33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 78 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 10.3% | 0.0% | 3:16 | |
| 62.8% | 18.4% | 4:33 | |
| 92.3% | 29.2% | 10:32 | |
| 5.1% | 0.0% | 10:56 | |
| 83.3% | 32.3% | 15:50 | |
| 35.9% | 53.6% | 24:01 | |
| 39.7% | 61.3% | – | |
| 10.3% | 100.0% | – | |
| 9.0% | 100.0% | – | |
| 3.8% | 33.3% | – | |
| 2.6% | 100.0% | – | |
| 2.6% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer56.1%+9.2 pp148
Spirit Breaker55.0%+8.1 pp149
Pugna61.0%+14.1 pp41
Primal Beast62.5%+15.6 pp32
Legion Commander54.9%+8.0 pp102
Phoenix56.0%+9.1 pp75
Void Spirit59.5%+12.6 pp42
Riki63.0%+16.1 pp27
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 10:32 | 0–50%5–100%10–150%15–200% | |
| 6 | 11:08 | 0–50%5–100%10–150%15–200% | |
| 4 | 15:50 | 10–150%15–200% | |
| 3 | 4:33 | 0–50%5–100% | |
| 2 | 3:16 | 0–50% | |
| 2 | 24:01 | 20–250% | |
| 1 | 2:30 | 0–50% | |
| 1 | 5:05 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Faceless Void67.3%+20.4 pp52
Huskar69.4%+22.5 pp36
Morphling68.3%+21.4 pp41
Monkey King66.0%+19.1 pp53
Invoker56.0%+9.1 pp241
Earthshaker55.4%+8.5 pp166
Ring Master59.7%+12.8 pp67
Shadow Fiend60.4%+13.5 pp53
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma24.4%-22.5 pp41
Timbersaw33.3%-13.6 pp72
Nyx Assassin36.1%-10.8 pp119
Bristleback23.8%-23.1 pp21
Omniknight20.0%-26.9 pp15
Dawnbreaker36.5%-10.4 pp96
Naga Siren12.5%-34.4 pp8
Disruptor39.4%-7.5 pp127
The column in pp represents the difference from the hero's overall win rate (46.9%); the last number is the sample size.
