Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 283 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 44.9% | 602 matches |
| 35 to 50 min | 47.2% | 456 matches |
| 50 min or more | 44.0% | 91 matches |
Starting items
Tango90.9%
Iron Branch72.7%
Sentry Ward72.7%
Enchanted Mango72.7%
Blood Grenade54.6%
Gauntlets of Strength45.5%
Faerie Fire27.3%
Quelling Blade18.2%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 164 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 11.0% | 38.9% | 3:45 | |
| 25.6% | 57.1% | 4:03 | |
| 49.4% | 45.7% | 5:38 | |
| 6.7% | 45.5% | 6:40 | |
| 57.3% | 54.3% | 10:04 | |
| 67.7% | 53.2% | 13:47 | |
| 26.8% | 70.5% | 14:50 | |
| 7.3% | 50.0% | 17:54 | |
| 6.1% | 60.0% | 24:04 | |
| 14.6% | 66.7% | – | |
| 7.3% | 58.3% | – | |
| 5.5% | 44.4% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Earth Spirit62.7%+15.1 pp59
Vengeful Spirit61.8%+14.2 pp68
Ursa58.7%+11.1 pp109
Leshrac63.4%+15.8 pp41
Dragon Knight53.6%+6.0 pp263
Troll Warlord63.9%+16.3 pp36
Windranger53.5%+5.9 pp230
Pugna61.4%+13.8 pp44
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 5:38 | 0–550%5–10100%10–150% | |
| 6 | 13:47 | 10–1550%15–200% | |
| 5 | 3:58 | 0–567%5–100% | |
| 5 | 10:04 | 5–1067%10–150% | |
| 4 | 4:03 | 0–533%5–100% | |
| 3 | 14:50 | 10–15100%15–200% | |
| 2 | 9:49 | 5–10100%10–150% | |
| 1 | 6:40 | 5–10100% | |
| 1 | 3:45 | 0–5100% | |
| 1 | 18:40 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Weaver66.0%+18.4 pp50
Kez63.8%+16.2 pp69
Hoodwink58.9%+11.3 pp185
Lifestealer56.8%+9.2 pp236
Lion55.6%+8.0 pp304
Lina57.5%+9.9 pp167
Shadow Fiend59.5%+11.9 pp79
Monkey King58.2%+10.7 pp79
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Anti-Mage36.5%-11.1 pp266
Bane27.0%-20.5 pp37
Abaddon29.8%-17.8 pp47
Crystal Maiden38.8%-8.8 pp188
Bounty Hunter38.4%-9.2 pp164
Chaos Knight29.4%-18.2 pp34
Invoker41.3%-6.3 pp339
Techies40.0%-7.6 pp215
The column in pp represents the difference from the hero's overall win rate (47.6%); the last number is the sample size.
