Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 369 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 54.9% | 963 matches |
| 35 to 50 min | 55.7% | 783 matches |
| 50 min or more | 51.9% | 158 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch53.9%
Tango53.7%
Circlet54.0%
Mantle of Intelligence53.4%
Faerie Fire54.2%
Observer Ward53.7%
Magic Stick53.6%
Crown52.8%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 15,432 | 53.9% | 1:32 | |
| 9,905 | 54.7% | 4:10 | |
| 6,721 | 56.9% | 11:11 | |
| 16,027 | 55.5% | 13:30 | |
| 15,770 | 55.6% | 15:32 | |
| 16,574 | 57.6% | 18:59 | |
| 12,642 | 57.2% | 22:01 | |
| 11,913 | 59.4% | 24:12 | |
| 11,238 | 60.9% | 26:10 | |
| 8,200 | 54.8% | 30:16 | |
| 7,165 | 68.9% | 35:14 | |
| 6,409 | 73.3% | 35:26 |
Best allies
Win rate with each ally (minimum of 1 matches).
Beastmaster77.8%+22.6 pp27
Omniknight75.0%+19.9 pp32
Night Stalker63.6%+8.4 pp195
Dazzle64.6%+9.4 pp127
Underlord66.7%+11.5 pp75
Jakiro64.2%+9.1 pp95
Bounty Hunter61.1%+6.0 pp198
Sven59.9%+4.7 pp284
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 16,574 | 18:59 | 5–1064%10–1572%15–2059%20–2550%25–3050%30–3548%35–4048%40–4561% | |
| 16,027 | 13:30 | 5–1063%10–1554%15–2053%20–2555%25–3056%30–3557%35–4064% | |
| 15,770 | 15:32 | 5–1070%10–1559%15–2049%20–2555%25–3052%30–3557%35–4063% | |
| 15,432 | 1:32 | 0–554%5–1057%10–1556% | |
| 12,642 | 22:01 | 10–1564%15–2063%20–2557%25–3051%30–3549%35–4045%40–4549% | |
| 11,913 | 24:12 | 10–1564%15–2066%20–2563%25–3054%30–3550%35–4051%40–4552% | |
| 11,238 | 26:10 | 15–2070%20–2568%25–3057%30–3553%35–4051%40–4551% | |
| 9,905 | 4:10 | 0–555%5–1054%10–1555%15–2046% | |
| 8,200 | 30:16 | 15–2074%20–2564%25–3056%30–3552%35–4052%40–4551%45–5049% | |
| 7,165 | 35:14 | 20–2582%25–3079%30–3573%35–4067%40–4561%45–5053%50–5554% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny72.9%+17.8 pp96
Naga Siren85.7%+30.6 pp14
Lina62.3%+7.2 pp276
Queen of Pain63.5%+8.3 pp167
Tidehunter62.0%+6.9 pp250
Drow Ranger62.4%+7.2 pp210
Warlock66.2%+11.1 pp74
Timbersaw63.2%+8.1 pp136
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker46.2%-9.0 pp208
Anti-Mage48.4%-6.7 pp384
Nyx Assassin48.2%-7.0 pp276
Mars44.2%-10.9 pp95
Bounty Hunter48.2%-7.0 pp220
Rubick50.6%-4.6 pp441
Sniper48.6%-6.6 pp214
Keeper of the Light44.6%-10.6 pp74
The column in pp represents the difference from the hero's overall win rate (55.2%); the last number is the sample size.
