Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 345 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 54.7% | 1,010 matches |
| 35 to 50 min | 55.5% | 861 matches |
| 50 min or more | 50.3% | 177 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch47.7%
Circlet48.1%
Tango47.3%
Faerie Fire46.7%
Mantle of Intelligence49.5%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 355 | 47.6% | 2:05 | |
| 148 | 51.3% | 2:30 | |
| 268 | 55.6% | 11:25 | |
| 272 | 55.5% | 13:28 | |
| 155 | 56.8% | 18:00 | |
| 185 | 54.6% | 20:47 | |
| 160 | 43.8% | 20:52 | |
| 193 | 53.4% | 23:34 | |
| 26 | 50.0% | 29:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Underlord66.7%+11.8 pp84
Omniknight72.2%+17.3 pp36
Kunkka68.3%+13.3 pp63
Night Stalker62.6%+7.6 pp211
Dazzle63.8%+8.9 pp130
Bounty Hunter61.8%+6.9 pp212
Leshrac76.2%+21.3 pp21
Luna60.0%+5.1 pp290
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 355 | 2:05 | 0–548% | |
| 272 | 13:28 | 10–1558%15–2049% | |
| 268 | 11:25 | 5–1058%10–1555%15–2054% | |
| 193 | 23:34 | 20–2552%25–3056% | |
| 185 | 20:47 | 15–2059%20–2553% | |
| 160 | 20:52 | 15–2052%20–2542% | |
| 155 | 18:00 | 15–2058%20–2553% | |
| 148 | 2:30 | 0–551% | |
| 26 | 29:00 | 25–3050% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny69.9%+15.0 pp103
Queen of Pain63.9%+9.0 pp180
Lina62.0%+7.1 pp300
Tidehunter61.7%+6.8 pp277
Drow Ranger62.1%+7.2 pp219
Naga Siren80.0%+25.1 pp15
Timbersaw62.5%+7.6 pp152
Jakiro62.9%+8.0 pp124
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Nyx Assassin47.9%-7.1 pp303
Night Stalker47.1%-7.9 pp221
Anti-Mage49.2%-5.8 pp413
Bounty Hunter48.1%-6.8 pp235
Keeper of the Light43.6%-11.3 pp78
Sniper48.3%-6.6 pp234
Shadow Shaman48.7%-6.2 pp228
Rubick51.2%-3.8 pp473
The column in pp represents the difference from the hero's overall win rate (54.9%); the last number is the sample size.
