Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 147 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 43.4% | 279 matches |
| 35 to 50 min | 48.6% | 214 matches |
| 50 min or more | 45.5% | 44 matches |
Starting items
Iron Branch100.0%
Magic Wand100.0%
Faerie Fire50.0%
Magic Stick25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 78 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 92.3% | 43.1% | -1:29 | |
| 98.7% | 45.5% | 6:42 | |
| 70.5% | 45.5% | 10:39 | |
| 53.8% | 66.7% | 14:41 | |
| 6.4% | 60.0% | 24:45 | |
| 23.1% | 16.7% | – | |
| 20.5% | 25.0% | – | |
| 14.1% | 100.0% | – | |
| 10.3% | 87.5% | – | |
| 6.4% | 40.0% | – | |
| 6.4% | 40.0% | – | |
| 5.1% | 25.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Clockwerk73.3%+26.9 pp15
Pudge54.3%+7.8 pp153
Silencer62.5%+16.1 pp32
Brewmaster63.0%+16.5 pp27
Undying55.7%+9.3 pp61
Outworld Devourer53.7%+7.2 pp82
Spirit Breaker53.8%+7.3 pp80
Invoker52.0%+5.6 pp98
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:36 | 0–5100%5–100% | |
| 3 | 10:39 | 5–1050%10–150% | |
| 3 | 9:29 | 5–1050%10–150% | |
| 3 | 9:32 | 5–1050%10–150% | |
| 1 | 24:45 | 20–250% | |
| 1 | 2:00 | 0–50% | |
| 1 | 24:45 | 20–250% | |
| 1 | 14:41 | 10–15100% | |
| 1 | 11:43 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Juggernaut56.0%+9.6 pp100
Kez65.4%+19.0 pp26
Axe58.2%+11.8 pp55
Silencer60.0%+13.6 pp40
Magnus56.1%+9.6 pp66
Drow Ranger54.7%+8.3 pp64
Primal Beast60.7%+14.3 pp28
Doom58.8%+12.4 pp34
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Outworld Devourer35.8%-10.6 pp95
Nyx Assassin31.7%-14.7 pp41
Phantom Assassin31.4%-15.0 pp35
Death Prophet29.6%-16.8 pp27
Invoker38.8%-7.6 pp103
Necrophos36.9%-9.5 pp65
Viper31.0%-15.4 pp29
Pudge42.1%-4.4 pp164
The column in pp represents the difference from the hero's overall win rate (46.4%); the last number is the sample size.
