Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 719 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 46.9% | 796 matches |
| 35 to 50 min | 51.6% | 871 matches |
| 50 min or more | 61.4% | 233 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch49.7%
Tango41.9%
Faerie Fire53.1%
Circlet47.9%
Magic Stick46.9%
Slippers of Agility40.4%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 28 | 42.9% | 2:00 | |
| 30 | 46.7% | 13:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Shadow Shaman59.8%+10.4 pp127
Outworld Devourer55.1%+5.6 pp316
Razor59.2%+9.7 pp98
Elder Titan80.0%+30.5 pp10
Phoenix58.9%+9.4 pp90
Ember Spirit54.9%+5.4 pp224
Dragon Knight53.0%+3.5 pp421
Silencer58.9%+9.4 pp73
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 30 | 13:00 | 10–1547% | |
| 28 | 2:00 | 0–543% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Alchemist72.2%+22.7 pp36
Sniper61.8%+12.3 pp157
Queen of Pain60.5%+11.1 pp185
Mars64.4%+14.9 pp73
Phantom Assassin61.8%+12.3 pp110
Kez60.8%+11.3 pp97
Drow Ranger57.5%+8.0 pp214
Silencer57.7%+8.2 pp137
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter39.4%-10.1 pp226
Disruptor41.0%-8.5 pp217
Enigma38.8%-10.7 pp98
Outworld Devourer43.5%-6.0 pp301
Riki39.1%-10.4 pp87
Abaddon34.2%-15.3 pp38
Phantom Lancer43.8%-5.7 pp208
Pudge47.1%-2.4 pp518
The column in pp represents the difference from the hero's overall win rate (49.5%); the last number is the sample size.
