Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 51 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 48.2% | 108 matches |
| 35 to 50 min | 56.0% | 100 matches |
| 50 min or more | 30.8% | 13 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Circlet56.6%
Iron Branch57.2%
Quelling Blade56.7%
Tango55.9%
Slippers of Agility58.3%
Observer Ward53.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 73 | 53.4% | 1:36 | |
| 779 | 55.3% | 1:43 | |
| 1,200 | 59.2% | 10:09 | |
| 228 | 53.5% | 10:24 | |
| 1,010 | 57.9% | 14:30 | |
| 1,014 | 58.1% | 14:37 | |
| 863 | 65.9% | 20:31 | |
| 971 | 69.0% | 23:24 | |
| 897 | 63.8% | 25:28 |
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,200 | 10:09 | 5–1067%10–1553%15–2053% | |
| 1,014 | 14:37 | 10–1566%15–2048%20–2548% | |
| 1,010 | 14:30 | 10–1566%15–2046%20–2549% | |
| 971 | 23:24 | 15–2084%20–2568%25–3063%30–3567% | |
| 897 | 25:28 | 15–2056%20–2566%25–3068%30–3557% | |
| 863 | 20:31 | 10–1567%15–2062%20–2565%25–3072%30–3565% | |
| 779 | 1:43 | 0–555%5–1055% | |
| 228 | 10:24 | 5–1064%10–1550% | |
| 73 | 1:36 | 0–553% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Bane100.0%+48.6 pp6
Beastmaster100.0%+48.6 pp5
Lone Druid100.0%+48.6 pp4
Wraith King80.0%+28.6 pp10
Viper80.0%+28.6 pp10
Anti-Mage64.9%+13.5 pp37
Night Stalker68.0%+16.6 pp25
Witch Doctor64.7%+13.4 pp34
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Underlord0.0%-51.4 pp5
Venomancer12.5%-38.9 pp8
Morphling20.0%-31.4 pp10
Leshrac20.0%-31.4 pp10
Clinkz14.3%-37.1 pp7
Earthshaker37.8%-13.6 pp45
Outworld Devourer38.5%-12.9 pp39
Dark Seer35.7%-15.7 pp28
The column in pp represents the difference from the hero's overall win rate (51.4%); the last number is the sample size.
