Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 220 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.3% | 327 matches |
| 35 to 50 min | 48.8% | 244 matches |
| 50 min or more | 56.1% | 66 matches |
Starting items
Gauntlets of Strength75.0%
Magic Stick75.0%
Tango75.0%
Quelling Blade50.0%
Circlet50.0%
Enchanted Mango50.0%
Iron Branch25.0%
Blood Grenade25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 71 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 49.3% | 51.4% | 4:48 | |
| 4.2% | 0.0% | 6:07 | |
| 81.7% | 55.2% | 7:05 | |
| 80.3% | 56.1% | 7:34 | |
| 25.4% | 66.7% | 13:23 | |
| 5.6% | 100.0% | 13:42 | |
| 80.3% | 59.7% | 15:46 | |
| 49.3% | 57.1% | – | |
| 15.5% | 90.9% | – | |
| 15.5% | 54.6% | – | |
| 2.8% | 100.0% | – | |
| 2.8% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter71.7%+24.9 pp53
Earth Spirit61.9%+15.1 pp42
Leshrac66.7%+19.8 pp21
Monkey King66.7%+19.8 pp21
Winter Wyvern57.1%+10.3 pp56
Crystal Maiden53.8%+7.0 pp91
Luna52.8%+5.9 pp108
Outworld Devourer53.1%+6.3 pp96
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 7:34 | 5–1067% | |
| 3 | 7:05 | 5–1067% | |
| 2 | 15:46 | 15–200% | |
| 2 | 4:48 | 0–5100%5–10100% | |
| 2 | 19:43 | 15–200%20–250% | |
| 1 | 13:23 | 10–15100% | |
| 1 | 6:07 | 5–100% | |
| 1 | 13:42 | 10–15100% | |
| 1 | 13:42 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Bristleback75.0%+28.2 pp20
Naga Siren87.5%+40.7 pp8
Lone Druid75.0%+28.2 pp16
Death Prophet65.8%+19.0 pp38
Drow Ranger59.3%+12.5 pp91
Hoodwink59.8%+12.9 pp82
Gyrocopter65.5%+18.7 pp29
Nature's Prophet62.5%+15.7 pp40
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Batrider0.0%-46.8 pp6
Queen of Pain29.2%-17.7 pp48
Wraith King29.8%-17.1 pp47
Nyx Assassin35.6%-11.3 pp90
Crystal Maiden36.2%-10.7 pp94
Shadow Shaman38.1%-8.7 pp97
Primal Beast29.6%-17.2 pp27
Necrophos38.8%-8.0 pp103
The column in pp represents the difference from the hero's overall win rate (46.8%); the last number is the sample size.
