Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 128 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 56.4% | 828 matches |
| 35 to 50 min | 48.0% | 663 matches |
| 50 min or more | 46.9% | 128 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch52.7%
Tango47.1%
Quelling Blade47.4%
Circlet53.5%
Faerie Fire50.0%
Magic Stick43.1%
Gauntlets of Strength48.4%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 75 | 48.0% | 1:38 | |
| 155 | 51.6% | 1:53 | |
| 26 | 65.4% | 22:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Viper75.0%+22.8 pp36
Sven66.3%+14.1 pp98
Ursa67.2%+15.0 pp64
Juggernaut62.8%+10.6 pp129
Spirit Breaker63.6%+11.4 pp107
Rubick58.9%+6.7 pp158
Snapfire60.8%+8.6 pp79
Bounty Hunter61.2%+9.0 pp67
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 155 | 1:53 | 0–552% | |
| 75 | 1:38 | 0–548% | |
| 26 | 22:00 | 20–2565% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Faceless Void70.8%+18.6 pp48
Sand King79.0%+26.8 pp19
Naga Siren100.0%+47.8 pp5
Ring Master66.0%+13.8 pp50
Pudge58.3%+6.1 pp242
Nature's Prophet64.9%+12.7 pp57
Terrorblade65.4%+13.2 pp52
Drow Ranger63.2%+11.1 pp68
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker36.1%-16.1 pp83
Winter Wyvern37.1%-15.1 pp62
Enigma39.3%-12.9 pp56
Ursa41.2%-11.0 pp68
Invoker45.6%-6.6 pp171
Timbersaw42.3%-9.9 pp78
Windranger46.4%-5.8 pp168
Ember Spirit44.1%-8.1 pp93
The column in pp represents the difference from the hero's overall win rate (52.2%); the last number is the sample size.
