Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 155 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.8% | 392 matches |
| 35 to 50 min | 52.2% | 230 matches |
| 50 min or more | 54.6% | 44 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Sentry Ward100.0%
Tango100.0%
Clarity66.7%
Blood Grenade66.7%
Quelling Blade33.3%
Ring of Protection33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 79 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 6.3% | 60.0% | 1:14 | |
| 22.8% | 72.2% | 3:00 | |
| 70.9% | 48.2% | 4:55 | |
| 84.8% | 62.7% | 12:05 | |
| 15.2% | 66.7% | 14:17 | |
| 25.3% | 80.0% | 18:00 | |
| 35.4% | 82.1% | – | |
| 27.8% | 59.1% | – | |
| 16.5% | 92.3% | – | |
| 12.7% | 100.0% | – | |
| 6.3% | 20.0% | – | |
| 5.1% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Viper77.8%+25.9 pp36
Enchantress83.3%+31.4 pp12
Abaddon83.3%+31.4 pp12
Ursa67.9%+15.9 pp56
Sven63.9%+11.9 pp83
Juggernaut61.8%+9.8 pp102
Luna62.1%+10.2 pp95
Bounty Hunter63.8%+11.9 pp58
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 4:55 | 0–5100%5–10100% | |
| 3 | 12:05 | 5–10100%10–15100%15–20100% | |
| 2 | 8:23 | 5–10100% | |
| 1 | 3:00 | 0–5100% | |
| 1 | 1:14 | 0–5100% | |
| 1 | 18:00 | 15–20100% | |
| 1 | 14:17 | 10–15100% | |
| 1 | 11:53 | 10–15100% | |
| 1 | 14:49 | 10–15100% | |
| 1 | 21:32 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sand King84.2%+32.3 pp19
Batrider88.9%+37.0 pp9
Faceless Void70.0%+18.1 pp40
Undying62.9%+11.0 pp89
Oracle68.4%+16.5 pp38
Nature's Prophet66.0%+14.1 pp50
Lina62.0%+10.0 pp92
Lion59.6%+7.6 pp136
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Ember Spirit39.0%-12.9 pp82
Night Stalker39.4%-12.5 pp66
Pangolier37.8%-14.1 pp45
Windranger44.5%-7.4 pp137
Enigma39.6%-12.3 pp53
Nyx Assassin43.6%-8.3 pp94
Magnus44.1%-7.9 pp84
Winter Wyvern40.8%-11.1 pp49
The column in pp represents the difference from the hero's overall win rate (51.9%); the last number is the sample size.
