Marci

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
697
Win rate
52.1%
Adjusted WR
48.4%
Pick rate
4.8%
Position in the meta
#55 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 147 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

27 matches · 37.0% win rate · 18.4% of matches
Dispose
1
Rebound
2
Rebound
3
Bodyguard
4
Rebound
5
Unleash
6
Rebound
7
Bodyguard
8
Bodyguard
9
Bodyguard
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Unleash Duration Extended By 6s On Kill
Picked 100.0% · Win 64.8%
Main pick
25
Bodyguard Strong Dispels
Picked 0.0% · Win –
+0.75s Rebound Stun Duration
Picked 69.3% · Win 62.5%
Main pick
20
+15% Unleash Movement Speed
Picked 30.7% · Win 61.8%
+115 Dispose Damage
Picked 46.7% · Win 56.5%
15
+20% Bodyguard Damage
Picked 53.3% · Win 58.1%
Main pick
+1.5s Dispose Slow Duration
Picked 13.4% · Win 52.4%
10
+50 Rebound Landing Radius
Picked 86.6% · Win 53.3%
Main pick

By match duration

Up to 35 min59.5%333 matches
35 to 50 min45.5%303 matches
50 min or more44.3%61 matches

Starting items

  • Iron Branch100.0%
  • Observer Ward100.0%
  • Sentry Ward100.0%
  • Tango100.0%
  • Clarity66.7%
  • Blood Grenade66.7%
  • Quelling Blade33.3%
  • Ring of Protection33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 78 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Wraith Band6.4%60.0%1:14
Bottle23.1%72.2%3:00
Magic Wand69.2%48.2%4:55
Diffusal Blade5.1%50.0%11:53
Phase Boots84.6%63.6%12:05
Crystalys15.4%66.7%14:17
Aghanim's Scepter25.6%80.0%18:00
Black King Bar35.9%85.7%–
Bracer29.5%60.9%–
Blink Dagger16.7%92.3%–
Skull Basher12.8%100.0%–
Power Treads5.1%50.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand34:55
0–5100%5–10100%
Phase Boots312:05
5–10100%10–15100%15–20100%
Infused Raindrops28:23
5–10100%
Bottle13:00
0–5100%
Wraith Band11:14
0–5100%
Aghanim's Scepter118:00
15–20100%
Crystalys114:17
10–15100%
Diffusal Blade111:53
10–15100%
Solar Crest114:49
10–15100%
Aghanim's Shard121:32
20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.8%); the last number is the sample size.