Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 706 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 40.7% | 1,243 matches |
| 35 to 50 min | 50.4% | 1,106 matches |
| 50 min or more | 49.4% | 267 matches |
Starting items
Tango100.0%
Sentry Ward92.9%
Magic Stick85.7%
Iron Branch71.4%
Blood Grenade64.3%
Faerie Fire42.9%
Quelling Blade7.1%
Gauntlets of Strength7.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 252 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 57.5% | 37.2% | 4:45 | |
| 79.8% | 36.3% | 5:41 | |
| 12.3% | 45.2% | 12:48 | |
| 69.0% | 46.0% | 15:52 | |
| 14.7% | 62.2% | 16:15 | |
| 8.3% | 57.1% | 21:13 | |
| 4.0% | 100.0% | 24:09 | |
| 6.3% | 18.8% | – | |
| 6.0% | 26.7% | – | |
| 5.6% | 28.6% | – | |
| 5.2% | 53.8% | – | |
| 3.6% | 88.9% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter55.8%+9.6 pp233
Dawnbreaker53.2%+7.0 pp391
Spectre53.5%+7.4 pp213
Crystal Maiden53.4%+7.2 pp191
Sven51.0%+4.9 pp394
Lifestealer50.1%+4.0 pp509
Enigma53.7%+7.5 pp149
Earthshaker50.1%+4.0 pp399
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (14 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 10 | 5:56 | 0–567%5–1043% | |
| 9 | 16:07 | 5–100%10–15100%15–2040%20–25100% | |
| 9 | 4:45 | 0–550%5–1050%15–200% | |
| 3 | 12:48 | 5–10100%10–150%15–200% | |
| 3 | 16:15 | 15–20100% | |
| 2 | 21:13 | 15–20100%25–300% | |
| 2 | 11:22 | 10–1550% | |
| 2 | 24:16 | 20–25100%25–30100% | |
| 1 | 21:09 | 20–25100% | |
| 1 | 1:52 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend61.2%+15.0 pp170
Medusa67.6%+21.4 pp37
Hoodwink54.9%+8.7 pp412
Skywrath Mage52.7%+6.5 pp338
Drow Ranger52.5%+6.3 pp366
Snapfire52.2%+6.0 pp370
Queen of Pain52.6%+6.4 pp310
Storm Spirit54.7%+8.6 pp159
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle33.5%-12.7 pp206
Razor34.9%-11.3 pp172
Lifestealer39.4%-6.8 pp493
Legion Commander39.7%-6.5 pp403
Phoenix38.7%-7.4 pp253
Omniknight32.8%-13.3 pp64
Rubick41.9%-4.3 pp896
Io38.3%-7.8 pp180
The column in pp represents the difference from the hero's overall win rate (46.2%); the last number is the sample size.
