Lion

Day 10/10 · Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
15
Win rate
53.3%
Adjusted WR
30.1%
Pick rate
0.1%
Position in the role
#59 of 120
Score
B51/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 910 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

84 matches · 50.0% win rate · 9.2% of matches
Earth Spike
1
Mana Drain
2
Earth Spike
3
Hex
4
Earth Spike
5
Finger of Death
6
Earth Spike
7
Mana Drain
8
Mana Drain
9
Mana Drain
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+250 AoE Hex
Picked 79.2% · Win 57.9%
Main pick
25
+600 Earth Spike cast range/travel distance
Picked 20.8% · Win 40.0%
+20 Finger of Death Damage Per Kill
Picked 86.3% · Win 44.3%
Main pick
20
Earth Spike affects a 30 degree cone
Picked 13.7% · Win 28.6%
-2.0s Hex Cooldown
Picked 34.0% · Win 25.0%
15
+15% To Hell And Back Debuff/Spell Amp
Picked 66.0% · Win 44.1%
Main pick
+10% Mana Drain Slow
Picked 14.3% · Win 43.5%
Best win rate
10
+20 Movement Speed
Picked 85.7% · Win 32.6%
Most picked

By match duration

Up to 35 min42.0%961 matches
35 to 50 min46.8%500 matches
50 min or more49.6%119 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch33.3%
  • Tango31.5%
  • Faerie Fire30.9%
  • Circlet41.1%
  • Magic Stick22.5%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (44.9%); the last number is the sample size.