Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 206 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 54.6% | 670 matches |
| 35 to 50 min | 49.6% | 583 matches |
| 50 min or more | 52.7% | 129 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Quelling Blade44.4%
Iron Branch48.5%
Tango45.9%
Gauntlets of Strength42.9%
Magic Stick49.4%
Circlet47.2%
Faerie Fire45.8%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 74 | 48.7% | 1:35 | |
| 97 | 47.4% | 2:01 |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter66.7%+13.3 pp153
Phoenix68.7%+15.3 pp83
Invoker59.5%+6.2 pp383
Necrophos61.9%+8.5 pp147
Spectre60.7%+7.4 pp135
Juggernaut57.7%+4.4 pp317
Dazzle61.6%+8.2 pp99
Jakiro61.7%+8.3 pp94
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 97 | 2:01 | 0–547% | |
| 74 | 1:35 | 0–549% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Underlord74.0%+20.6 pp50
Storm Spirit67.6%+14.2 pp108
Anti-Mage62.2%+8.8 pp275
Monkey King65.0%+11.6 pp100
Lion60.5%+7.1 pp337
Snapfire61.5%+8.2 pp182
Dark Seer62.2%+8.9 pp143
Gyrocopter63.6%+10.3 pp88
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker43.8%-9.6 pp242
Nyx Assassin44.0%-9.4 pp232
Spirit Breaker45.0%-8.3 pp262
Outworld Devourer46.0%-7.4 pp311
Riki41.6%-11.8 pp77
Sven46.3%-7.1 pp231
Night Stalker45.8%-7.6 pp190
Wraith King45.8%-7.6 pp177
The column in pp represents the difference from the hero's overall win rate (53.4%); the last number is the sample size.
