Keeper of the Light

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
450
Win rate
54.4%
Adjusted WR
49.8%
Pick rate
4.7%
Position in the meta
#29 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 534 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

123 matches · 61.0% win rate · 23.0% of matches
Illuminate
1
Chakra Magic
2
Illuminate
3
Chakra Magic
4
Illuminate
5
Spirit Form
6
Illuminate
7
Chakra Magic
8
Chakra Magic
9
Blinding Light
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Chakra Magic Strong Dispels
Picked 10.2% · Win 60.2%
25
+200 Illuminate Damage
Picked 89.8% · Win 63.0%
Main pick
+15s Spirit Form Duration
Picked 81.8% · Win 58.0%
Most picked
20
+10% Solar Bind Magic Resistance Reduction
Picked 18.2% · Win 60.4%
Best win rate
+25% Spirit Form Bright Speed Bonus
Picked 34.8% · Win 53.6%
15
+90 Blinding Light Damage
Picked 65.3% · Win 54.8%
Main pick
+40% Blinding Light Miss
Picked 8.4% · Win 48.2%
10
-2s Illuminate Cooldown
Picked 91.6% · Win 52.0%
Main pick

By match duration

Up to 35 min58.5%248 matches
35 to 50 min53.4%161 matches
50 min or more34.2%41 matches

Starting items

  • Observer Ward100.0%
  • Tango100.0%
  • Iron Branch60.0%
  • Circlet60.0%
  • Faerie Fire40.0%
  • Blood Grenade20.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 71 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Tranquil Boots18.3%53.8%3:33
Magic Wand31.0%59.1%4:02
Boots of Travel59.2%88.1%13:02
Orchid Malevolence23.9%88.2%14:19
Meteor Hammer12.7%100.0%20:09
Dagon18.3%92.3%22:45
Octarine Core23.9%100.0%26:18
Spirit Vessel53.5%76.3%–
Holy Locket12.7%66.7%–
Aghanim's Scepter9.9%100.0%–
Eul's Scepter of Divinity8.5%66.7%–
Force Staff8.5%66.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Boots of Travel313:02
10–15100%15–20100%
Oblivion Staff313:25
5–10100%10–15100%15–20100%
Orchid Malevolence314:19
5–10100%15–20100%
Dagon39:56
5–10100%10–150%
Dagon317:57
15–2067%
Urn of Shadows26:52
0–5100%10–150%
Dagon219:55
15–20100%20–250%
Gem of True Sight118:05
15–20100%
Magic Wand14:02
0–5100%
Null Talisman13:36
0–5100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.4%); the last number is the sample size.