Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 261 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.0% | 356 matches |
| 35 to 50 min | 47.2% | 299 matches |
| 50 min or more | 57.7% | 78 matches |
Starting items
Iron Branch85.7%
Magic Stick85.7%
Sentry Ward85.7%
Tango85.7%
Blood Grenade71.4%
Circlet28.6%
Enchanted Mango28.6%
Faerie Fire28.6%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 102 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 13.7% | 64.3% | 3:02 | |
| 66.7% | 54.4% | 5:36 | |
| 11.8% | 25.0% | 7:26 | |
| 71.6% | 58.9% | 10:42 | |
| 22.5% | 73.9% | 16:10 | |
| 10.8% | 54.6% | 19:21 | |
| 7.8% | 100.0% | 22:19 | |
| 5.9% | 100.0% | 22:44 | |
| 4.9% | 80.0% | 23:14 | |
| 5.9% | 100.0% | 28:45 | |
| 14.7% | 66.7% | – | |
| 4.9% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Vengeful Spirit73.0%+24.7 pp37
Outworld Devourer65.9%+17.7 pp88
Legion Commander61.5%+13.2 pp83
Spirit Breaker58.1%+9.9 pp74
Slark55.9%+7.6 pp111
Zeus60.0%+11.8 pp50
Bounty Hunter61.0%+12.7 pp41
Pudge54.0%+5.8 pp137
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 5:24 | 0–533%5–10100% | |
| 4 | 6:49 | 0–550%5–10100%10–150% | |
| 4 | 10:42 | 5–10100%10–1533% | |
| 3 | 17:07 | 15–20100%20–250% | |
| 1 | 22:44 | 20–25100% | |
| 1 | 10:22 | 10–15100% | |
| 1 | 8:02 | 5–100% | |
| 1 | 2:11 | 0–5100% | |
| 1 | 3:02 | 0–5100% | |
| 1 | 16:10 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon88.9%+40.7 pp9
Grimstroke63.5%+15.2 pp52
Morphling65.0%+16.8 pp40
Necrophos59.2%+10.9 pp98
Terrorblade69.6%+21.3 pp23
Nature's Prophet62.3%+14.0 pp53
Shadow Fiend66.7%+18.4 pp30
Windranger57.0%+8.8 pp107
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Magnus34.3%-14.0 pp73
Outworld Devourer36.1%-12.2 pp97
Slark39.4%-8.9 pp94
Rubick42.4%-5.8 pp172
Dawnbreaker39.0%-9.3 pp77
Bounty Hunter39.7%-8.5 pp73
Phantom Lancer39.7%-8.5 pp68
Luna41.4%-6.9 pp87
The column in pp represents the difference from the hero's overall win rate (48.2%); the last number is the sample size.
