Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 159 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.6% | 369 matches |
| 35 to 50 min | 46.9% | 239 matches |
| 50 min or more | 41.2% | 51 matches |
Starting items
Gauntlets of Strength100.0%
Faerie Fire100.0%
Iron Branch75.0%
Tango75.0%
Magic Stick62.5%
Observer Ward62.5%
Circlet25.0%
Blood Grenade25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 80 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 13.8% | 81.8% | 2:29 | |
| 11.3% | 55.6% | 2:29 | |
| 36.3% | 62.1% | 8:41 | |
| 10.0% | 50.0% | 10:39 | |
| 88.8% | 59.2% | 11:41 | |
| 42.5% | 64.7% | 13:37 | |
| 8.8% | 71.4% | 19:37 | |
| 20.0% | 75.0% | 23:50 | |
| 18.8% | 100.0% | – | |
| 11.3% | 88.9% | – | |
| 10.0% | 75.0% | – | |
| 7.5% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Chen100.0%+53.6 pp5
Wraith King65.9%+19.4 pp41
Dawnbreaker64.0%+17.6 pp50
Venomancer69.6%+23.1 pp23
Vengeful Spirit63.9%+17.5 pp36
Phoenix65.5%+19.1 pp29
Nyx Assassin57.8%+11.3 pp71
Bane66.7%+20.2 pp18
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 11:41 | 5–1067%10–150%15–200% | |
| 2 | 2:29 | 0–550% | |
| 2 | 10:39 | 0–50%15–200% | |
| 2 | 8:41 | 5–100%10–15100% | |
| 2 | 2:29 | 0–550% | |
| 2 | 15:55 | 10–15100%15–200% | |
| 2 | 18:17 | 15–2050% | |
| 2 | 19:37 | 15–200%20–25100% | |
| 1 | 13:37 | 10–15100% | |
| 1 | 23:50 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Anti-Mage62.2%+15.8 pp135
Weaver72.0%+25.6 pp25
Ember Spirit63.2%+16.8 pp68
Tidehunter61.7%+15.3 pp81
Kunkka68.0%+21.6 pp25
Venomancer70.6%+24.2 pp17
Slardar60.0%+13.6 pp50
Dragon Knight53.4%+6.9 pp148
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Ursa22.7%-23.7 pp44
Viper27.4%-19.0 pp62
Bounty Hunter29.2%-17.3 pp72
Invoker32.6%-13.9 pp129
Shadow Shaman32.9%-13.6 pp70
Juggernaut34.8%-11.7 pp92
Spirit Breaker36.8%-9.7 pp106
Spectre32.4%-14.0 pp37
The column in pp represents the difference from the hero's overall win rate (46.4%); the last number is the sample size.
