Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 323 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 62.3% | 260 matches |
| 35 to 50 min | 55.8% | 276 matches |
| 50 min or more | 53.8% | 91 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch58.6%
Tango55.3%
Ring of Regen56.3%
Magic Stick53.3%
Faerie Fire65.6%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 114 | 54.4% | 3:01 | |
| 173 | 58.4% | 6:28 | |
| 188 | 61.2% | 11:55 | |
| 55 | 63.6% | 23:29 |
Best allies
Win rate with each ally (minimum of 1 matches).
Razor76.9%+19.4 pp26
Magnus70.6%+13.1 pp51
Tinker70.2%+12.7 pp47
Nyx Assassin65.0%+7.5 pp100
Techies64.6%+7.1 pp99
Winter Wyvern65.4%+7.9 pp81
Anti-Mage63.3%+5.8 pp120
Bounty Hunter64.8%+7.3 pp88
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 188 | 11:55 | 10–1561% | |
| 173 | 6:28 | 0–548%5–1061% | |
| 114 | 3:01 | 0–556%5–1051% | |
| 55 | 23:29 | 20–2564% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Storm Spirit79.0%+21.4 pp38
Hoodwink71.3%+13.8 pp108
Zeus71.3%+13.8 pp87
Lifestealer70.7%+13.2 pp82
Phantom Assassin75.0%+17.5 pp40
Venomancer76.7%+19.2 pp30
Death Prophet76.7%+19.2 pp30
Viper75.0%+17.5 pp36
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle39.7%-17.8 pp58
Rubick45.3%-12.2 pp150
Phantom Lancer42.2%-15.3 pp64
Outworld Devourer45.6%-11.9 pp114
Wraith King43.1%-14.4 pp65
Lycan36.4%-21.2 pp22
Arc Warden40.6%-16.9 pp32
Earth Spirit45.6%-11.9 pp57
The column in pp represents the difference from the hero's overall win rate (57.5%); the last number is the sample size.
