Enchantress

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
345
Win rate
49.0%
Adjusted WR
43.8%
Pick rate
2.7%
Position in the meta
#100 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 278 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

29 matches · 65.5% win rate · 10.4% of matches
Nature's Attendants
1
Enchant
2
Enchant
3
Nature's Attendants
4
Enchant
5
Untouchable
6
Enchant
7
Nature's Attendants
8
Nature's Attendants
9
Impetus
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+6.5% Impetus Damage
Picked 88.5% · Win 64.9%
Main pick
25
+80 Untouchable Attack Slow
Picked 11.5% · Win 58.1%
+9 Nature's Attendants Wisps
Picked 43.2% · Win 61.3%
Best win rate
20
+150 Health / +25 Damage for Enchantress and her units
Picked 56.8% · Win 58.6%
Most picked
+30 Attack Speed for Enchantress and her units
Picked 71.7% · Win 53.5%
Most picked
15
+8 Nature's Attendants Heal
Picked 28.3% · Win 57.2%
Best win rate
+5 Armor for Enchantress and her units
Picked 69.4% · Win 49.4%
Main pick
10
+30 Movespeed during Nature's Attendants
Picked 30.6% · Win 46.3%

By match duration

Up to 35 min49.4%170 matches
35 to 50 min46.9%145 matches
50 min or more56.7%30 matches

Starting items

  • Iron Branch100.0%
  • Circlet100.0%
  • Tango100.0%
  • Sentry Ward66.7%
  • Blood Grenade66.7%
  • Gauntlets of Strength33.3%
  • Mantle of Intelligence33.3%
  • Bracer33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 39 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Null Talisman35.9%42.9%0:55
Magic Wand64.1%44.0%1:32
Power Treads46.2%50.0%8:13
Drum of Endurance15.4%83.3%14:24
Hand of Midas7.7%0.0%17:37
Aghanim's Scepter41.0%81.3%–
Dragon Lance15.4%50.0%–
Infused Raindrops7.7%100.0%–
Tranquil Boots7.7%33.3%–
Hurricane Pike7.7%0.0%–
Essence Distiller7.7%0.0%–
Blink Dagger5.1%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand32:44
0–550%5–100%
Power Treads28:13
5–1050%
Hand of Midas117:37
15–200%
Null Talisman10:55
0–50%
Headdress19:41
5–10100%
Drum of Endurance114:24
10–15100%
Holy Locket118:18
15–200%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.1%); the last number is the sample size.