Elder Titan

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
62
Win rate
37.1%
Adjusted WR
26.2%
Pick rate
0.8%
Position in the meta
#127 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 39 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

5 matches · 60.0% win rate · 12.8% of matches
Astral Spirit
1
Natural Order
2
Astral Spirit
3
Echo Stomp
4
Echo Stomp
5
Earth Splitter
6
Echo Stomp
7
Echo Stomp
8
Natural Order
9
Natural Order
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-60s Earth Splitter Cooldown
Picked 20.2% · Win 64.5%
Best win rate
25
+100% Cleave
Picked 79.8% · Win 62.0%
Most picked
+30 Astral Spirit Bonus Damage per Hero
Picked 73.7% · Win 62.3%
Most picked
20
+150 Natural Order Radius
Picked 26.3% · Win 66.2%
Best win rate
+75 Echo Stomp Damage
Picked 100.0% · Win 62.6%
Main pick
15
?% of Bonus Movement Speed as Attack Speed
Picked 0.0% · Win –
+2.5% Astral Spirit Bonus Move Speed Per Hero
Picked 51.3% · Win 54.6%
Most picked
10
+150 Echo Stomp Wake Damage
Picked 48.7% · Win 57.1%
Best win rate

By match duration

Up to 35 min41.7%36 matches
35 to 50 min26.3%19 matches
50 min or more42.9%7 matches

Starting items

  • Magic Stick100.0%
  • Tango100.0%
  • Gauntlets of Strength66.7%
  • Observer Ward66.7%
  • Sentry Ward66.7%
  • Blood Grenade66.7%
  • Quelling Blade33.3%
  • Iron Branch33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 19 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer10.5%0.0%1:53
Magic Wand21.1%50.0%2:55
Phase Boots42.1%37.5%10:26
Mask of Madness10.5%50.0%12:10
Soul Ring5.3%100.0%13:50
Tranquil Boots26.3%80.0%14:24
Echo Sabre15.8%0.0%18:00
Aghanim's Scepter15.8%100.0%–
Drum of Endurance15.8%66.7%–
Eul's Scepter of Divinity10.5%100.0%–
Power Treads10.5%0.0%–
Vladmir's Offering5.3%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Phase Boots210:26
5–100%10–150%
Magic Wand12:55
0–50%
Bracer11:53
0–50%
Headdress116:11
15–20100%
Mask of Madness112:10
10–150%
Soul Ring113:50
10–15100%
Drum of Endurance116:11
15–20100%
Tranquil Boots114:24
10–15100%
Echo Sabre118:00
15–200%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (43.1%); the last number is the sample size.