Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 356 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.9% | 849 matches |
| 35 to 50 min | 50.7% | 1,062 matches |
| 50 min or more | 51.0% | 314 matches |
Starting items
Iron Branch90.9%
Observer Ward81.8%
Tango81.8%
Quelling Blade36.4%
Faerie Fire36.4%
Enchanted Mango27.3%
Wind Lace18.2%
Circlet9.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 205 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 29.8% | 50.8% | 1:40 | |
| 10.2% | 47.6% | 2:04 | |
| 51.7% | 63.2% | 6:14 | |
| 26.8% | 45.5% | 7:33 | |
| 32.7% | 61.2% | 7:43 | |
| 24.9% | 74.5% | 9:59 | |
| 12.7% | 73.1% | 11:11 | |
| 90.2% | 53.5% | 12:27 | |
| 9.8% | 80.0% | 15:10 | |
| 22.4% | 80.4% | 17:26 | |
| 19.0% | 48.7% | 19:39 | |
| 7.3% | 80.0% | 21:17 |
Best allies
Win rate with each ally (minimum of 1 matches).
Medusa75.0%+24.8 pp28
Viper63.9%+13.7 pp97
Outworld Devourer58.7%+8.6 pp206
Luna56.9%+6.8 pp288
Night Stalker58.9%+8.7 pp158
Razor59.5%+9.3 pp111
Phantom Lancer55.6%+5.4 pp306
Spirit Breaker55.7%+5.5 pp253
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 10 | 12:27 | 5–1050%10–1580%15–200% | |
| 8 | 1:40 | 0–575% | |
| 6 | 6:11 | 0–567%5–10100%10–1550% | |
| 6 | 18:59 | 15–2067%20–2533% | |
| 5 | 9:59 | 5–1050%10–15100% | |
| 5 | 7:43 | 5–1050%10–15100% | |
| 5 | 17:06 | 10–1550%15–20100%25–300% | |
| 2 | 11:11 | 5–100%10–15100% | |
| 2 | 21:17 | 20–2550% | |
| 2 | 18:19 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Broodmother75.0%+24.8 pp28
Shadow Fiend63.2%+13.0 pp114
Underlord64.9%+14.7 pp74
Slardar62.0%+11.8 pp92
Timbersaw58.4%+8.2 pp185
Crystal Maiden57.0%+6.8 pp244
Lion54.8%+4.6 pp507
Kez59.0%+8.8 pp100
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma37.3%-12.9 pp118
Nyx Assassin42.0%-8.2 pp326
Night Stalker42.1%-8.1 pp252
Disruptor42.7%-7.4 pp248
Outworld Devourer44.0%-6.2 pp348
Luna43.8%-6.4 pp297
Ring Master42.2%-8.0 pp166
Dragon Knight45.7%-4.5 pp455
The column in pp represents the difference from the hero's overall win rate (50.2%); the last number is the sample size.
