Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 402 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.2% | 1,362 matches |
| 35 to 50 min | 51.3% | 873 matches |
| 50 min or more | 53.5% | 215 matches |
Starting items
Iron Branch91.7%
Observer Ward83.3%
Tango83.3%
Quelling Blade41.7%
Enchanted Mango33.3%
Faerie Fire33.3%
Circlet16.7%
Wind Lace16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 256 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 29.3% | 50.7% | 1:39 | |
| 9.0% | 52.2% | 2:04 | |
| 52.3% | 61.2% | 6:14 | |
| 27.7% | 50.7% | 7:33 | |
| 31.6% | 61.7% | 7:43 | |
| 27.3% | 70.0% | 9:59 | |
| 10.9% | 75.0% | 10:20 | |
| 90.2% | 53.7% | 12:37 | |
| 11.3% | 79.3% | 17:24 | |
| 22.3% | 80.7% | 17:26 | |
| 18.8% | 43.8% | 19:39 | |
| 7.8% | 75.0% | 22:27 |
Best allies
Win rate with each ally (minimum of 1 matches).
Beastmaster76.9%+25.5 pp26
Viper68.6%+17.2 pp51
Medusa80.0%+28.6 pp15
Phoenix63.9%+12.5 pp86
Night Stalker62.0%+10.5 pp92
Tinker67.6%+16.2 pp37
Spirit Breaker58.8%+7.4 pp177
Slark57.1%+5.7 pp226
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (12 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 11 | 12:37 | 5–1050%10–1583%15–200% | |
| 9 | 1:39 | 0–578% | |
| 7 | 7:27 | 0–567%5–10100%10–1550%15–20100% | |
| 7 | 19:17 | 15–2067%20–2550% | |
| 5 | 9:59 | 5–1050%10–15100% | |
| 5 | 7:43 | 5–1050%10–15100% | |
| 5 | 17:06 | 10–1550%15–20100%25–300% | |
| 3 | 10:20 | 5–1050%10–15100% | |
| 3 | 22:27 | 20–2567% | |
| 2 | 17:24 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Puck69.8%+18.4 pp53
Slardar67.2%+15.8 pp64
Riki68.6%+17.2 pp51
Timbersaw62.6%+11.2 pp123
Underlord68.2%+16.8 pp44
Broodmother75.0%+23.6 pp20
Faceless Void64.4%+13.0 pp73
Silencer62.2%+10.8 pp90
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Ring Master36.0%-15.5 pp114
Enigma37.5%-13.9 pp80
Nyx Assassin42.3%-9.2 pp213
Outworld Devourer43.4%-8.0 pp212
Disruptor42.8%-8.6 pp152
Viper40.3%-11.1 pp72
Luna44.9%-6.5 pp196
Bane35.3%-16.1 pp34
The column in pp represents the difference from the hero's overall win rate (51.4%); the last number is the sample size.
