Earth Spirit

Day 10/10 · Divine

Rank

Period: Last 24 hours.

Matches
588
Win rate
47.6%
Adjusted WR
43.6%
Pick rate
5.9%
Position in the meta
#75 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 712 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

72 matches · 48.6% win rate · 10.1% of matches
Boulder Smash
1
Geomagnetic Grip
2
Boulder Smash
3
Geomagnetic Grip
4
Boulder Smash
5
Magnetize
6
Rolling Boulder
7
Boulder Smash
8
Geomagnetic Grip
9
Geomagnetic Grip
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Earth Spirit Magnetizes himself
Picked 70.4% · Win 64.0%
Main pick
25
+200 Geomagnetic Grip Remnant Damage
Picked 29.6% · Win 59.4%
+35 Magnetize Damage Per Second
Picked 95.1% · Win 60.4%
Most picked
20
+250% Rolling Boulder Damage from Strength
Picked 4.9% · Win 65.9%
Best win rate
+?s Rolling Boulder Stun Duration
Picked 0.0% · Win –
15
+80 Boulder Smash Damage
Picked 100.0% · Win 55.8%
Main pick
-2.0s Boulder Smash Cooldown
Picked 10.8% · Win 45.9%
10
+150 Rolling Boulder Distance
Picked 89.2% · Win 52.8%
Main pick

By match duration

Up to 35 min47.8%299 matches
35 to 50 min47.2%233 matches
50 min or more48.2%56 matches

Starting items

  • Tango100.0%
  • Iron Branch75.0%
  • Faerie Fire75.0%
  • Quelling Blade25.0%
  • Gauntlets of Strength25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 115 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bottle38.3%52.3%1:36
Magic Wand65.2%58.7%7:07
Spirit Vessel63.5%61.6%14:10
Tranquil Boots11.3%53.8%14:49
Power Treads49.6%61.4%19:02
Kaya12.2%57.1%19:26
Black King Bar22.6%76.9%–
Meteor Hammer17.4%95.0%–
Urn of Shadows15.7%38.9%–
Blink Dagger13.0%73.3%–
Aether Lens12.2%71.4%–
Kaya and Sange10.4%83.3%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Urn of Shadows45:28
0–50%5–1033%
Magic Wand36:12
0–50%5–1050%
Bottle21:51
0–550%
Spirit Vessel214:10
10–1550%
Power Treads119:02
15–200%
Soul Ring16:45
5–100%
Tranquil Boots114:49
10–150%
Kaya119:26
15–20100%
Infused Raindrops14:46
0–5100%
Essence Distiller117:55
15–200%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.1%); the last number is the sample size.