Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 262 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 53.9% | 506 matches |
| 35 to 50 min | 49.6% | 383 matches |
| 50 min or more | 55.9% | 68 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Healing Salve50.0%
Faerie Fire50.0%
Enchanted Mango16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 95 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 38.9% | 35.1% | 5:36 | |
| 65.3% | 45.2% | 11:20 | |
| 3.2% | 100.0% | 15:18 | |
| 41.1% | 87.2% | 17:53 | |
| 21.1% | 100.0% | 22:31 | |
| 16.8% | 68.8% | – | |
| 11.6% | 72.7% | – | |
| 8.4% | 50.0% | – | |
| 5.3% | 60.0% | – | |
| 5.3% | 40.0% | – | |
| 3.2% | 100.0% | – | |
| 2.1% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter75.0%+21.8 pp76
Arc Warden70.8%+17.7 pp48
Pugna77.3%+24.1 pp22
Outworld Devourer63.3%+10.1 pp139
Witch Doctor68.2%+15.0 pp44
Spirit Breaker61.6%+8.4 pp112
Tidehunter62.0%+8.8 pp100
Rubick59.0%+5.8 pp161
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 6:34 | 0–5100%5–1080% | |
| 6 | 12:12 | 5–10100%10–1575%15–20100% | |
| 5 | 6:22 | 0–5100%5–10100%10–15100% | |
| 2 | 19:48 | 15–20100%20–25100% | |
| 2 | 15:58 | 10–15100%15–20100% | |
| 2 | 15:18 | 15–20100% | |
| 2 | 22:31 | 20–25100% | |
| 2 | 15:18 | 15–20100% | |
| 2 | 17:53 | 10–15100%20–25100% | |
| 1 | 5:34 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lion66.5%+13.3 pp206
Tiny71.9%+18.8 pp57
Lina66.7%+13.5 pp102
Queen of Pain69.4%+16.2 pp62
Drow Ranger65.6%+12.4 pp90
Alchemist83.3%+30.2 pp12
Templar Assassin71.9%+18.7 pp32
Tidehunter63.4%+10.2 pp101
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Luna39.9%-13.3 pp138
Bane36.4%-16.8 pp33
Sven45.3%-7.9 pp137
Pudge48.0%-5.1 pp306
Brewmaster38.5%-14.7 pp39
Visage36.7%-16.5 pp30
Dawnbreaker44.9%-8.3 pp98
Oracle42.1%-11.1 pp57
The column in pp represents the difference from the hero's overall win rate (53.2%); the last number is the sample size.
