Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 276 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 58.4% | 303 matches |
| 35 to 50 min | 51.4% | 214 matches |
| 50 min or more | 53.1% | 49 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Tango100.0%
Blood Grenade100.0%
Sentry Ward85.7%
Healing Salve42.9%
Faerie Fire42.9%
Enchanted Mango28.6%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 108 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 35.2% | 36.8% | 5:36 | |
| 67.6% | 50.7% | 11:06 | |
| 3.7% | 100.0% | 15:18 | |
| 44.4% | 87.5% | 17:53 | |
| 20.4% | 100.0% | 22:31 | |
| 17.6% | 68.4% | – | |
| 10.2% | 72.7% | – | |
| 7.4% | 50.0% | – | |
| 6.5% | 57.1% | – | |
| 4.6% | 100.0% | – | |
| 4.6% | 60.0% | – | |
| 2.8% | 33.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Pugna88.2%+33.0 pp17
Alchemist100.0%+44.7 pp6
Outworld Devourer67.3%+12.0 pp107
Witch Doctor75.9%+20.6 pp29
Skywrath Mage71.7%+16.5 pp46
Night Stalker70.6%+15.3 pp51
Rubick65.8%+10.5 pp120
Visage76.0%+20.7 pp25
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 7 | 6:35 | 0–5100%5–1067% | |
| 7 | 11:57 | 5–10100%10–1560%15–20100% | |
| 5 | 6:22 | 0–5100%5–10100%10–15100% | |
| 2 | 19:48 | 15–20100%20–25100% | |
| 2 | 15:58 | 10–15100%15–20100% | |
| 2 | 15:18 | 15–20100% | |
| 2 | 22:31 | 20–25100% | |
| 2 | 15:18 | 15–20100% | |
| 2 | 17:53 | 10–15100%20–25100% | |
| 1 | 5:34 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Luna41.2%-14.1 pp102
Io37.7%-17.5 pp53
Visage32.0%-23.3 pp25
Phoenix39.2%-16.1 pp51
Brewmaster35.5%-19.8 pp31
Oracle41.3%-14.0 pp46
Dawnbreaker44.3%-11.0 pp70
Outworld Devourer47.6%-7.7 pp103
The column in pp represents the difference from the hero's overall win rate (55.3%); the last number is the sample size.
