Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 261 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 56.3% | 375 matches |
| 35 to 50 min | 52.1% | 328 matches |
| 50 min or more | 53.0% | 83 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango51.8%
Blood Grenade51.8%
Iron Branch52.0%
Magic Stick51.8%
Sentry Ward52.3%
Faerie Fire52.0%
Enchanted Mango52.2%
Circlet53.8%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 4,919 | 52.3% | 5:54 | |
| 4,862 | 52.6% | 7:03 | |
| 687 | 52.0% | 7:03 | |
| 91 | 56.0% | 7:34 | |
| 3,654 | 55.6% | 19:42 | |
| 2,554 | 58.7% | 21:18 | |
| 2,526 | 59.7% | 24:48 | |
| 1,928 | 53.7% | 25:39 | |
| 495 | 53.3% | 27:27 | |
| 1,182 | 61.3% | 29:16 | |
| 719 | 62.2% | 30:14 | |
| 52 | 57.7% | 31:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter75.0%+21.8 pp76
Arc Warden70.8%+17.7 pp48
Pugna77.3%+24.1 pp22
Outworld Devourer63.3%+10.1 pp139
Witch Doctor68.2%+15.0 pp44
Spirit Breaker61.6%+8.4 pp112
Tidehunter62.0%+8.8 pp100
Rubick59.0%+5.8 pp161
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4,919 | 5:54 | 0–552%5–1053%10–1551%15–2054% | |
| 4,862 | 7:03 | 0–556%5–1052%10–1549%15–2052% | |
| 3,654 | 19:42 | 10–1564%15–2059%20–2548%25–3053%30–3560% | |
| 2,554 | 21:18 | 5–1041%10–1556%15–2062%20–2559%25–3057%30–3559%35–4060% | |
| 2,526 | 24:48 | 10–1561%15–2061%20–2564%25–3057%30–3556%35–4053% | |
| 1,928 | 25:39 | 15–2058%20–2555%25–3052%30–3553%35–4044% | |
| 1,182 | 29:16 | 15–2052%20–2566%25–3062%30–3561%35–4058%40–4546% | |
| 719 | 30:14 | 20–2561%25–3065%30–3563%35–4059%40–4554% | |
| 687 | 7:03 | 0–547%5–1052%10–1557% | |
| 495 | 27:27 | 20–2550%25–3051%30–3559% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lion66.5%+13.3 pp206
Tiny71.9%+18.8 pp57
Lina66.7%+13.5 pp102
Queen of Pain69.4%+16.2 pp62
Drow Ranger65.6%+12.4 pp90
Alchemist83.3%+30.2 pp12
Templar Assassin71.9%+18.7 pp32
Tidehunter63.4%+10.2 pp101
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Luna39.9%-13.3 pp138
Bane36.4%-16.8 pp33
Sven45.3%-7.9 pp137
Pudge48.0%-5.1 pp306
Brewmaster38.5%-14.7 pp39
Visage36.7%-16.5 pp30
Dawnbreaker44.9%-8.3 pp98
Oracle42.1%-11.1 pp57
The column in pp represents the difference from the hero's overall win rate (53.2%); the last number is the sample size.
