Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 103 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.4% | 136 matches |
| 35 to 50 min | 41.1% | 90 matches |
| 50 min or more | 46.7% | 15 matches |
Starting items
Quelling Blade100.0%
Magic Stick100.0%
Tango100.0%
Gauntlets of Strength50.0%
Iron Branch50.0%
Circlet50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 46 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 58.7% | 33.3% | 2:38 | |
| 91.3% | 42.9% | 4:55 | |
| 60.9% | 25.0% | 7:05 | |
| 73.9% | 44.1% | 12:31 | |
| 19.6% | 66.7% | 17:29 | |
| 43.5% | 70.0% | – | |
| 21.7% | 60.0% | – | |
| 19.6% | 22.2% | – | |
| 10.9% | 40.0% | – | |
| 8.7% | 75.0% | – | |
| 6.5% | 100.0% | – | |
| 6.5% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Invoker70.3%+23.8 pp37
Pugna100.0%+53.5 pp4
Ancient Apparition73.3%+26.8 pp15
Medusa83.3%+36.8 pp6
Night Stalker70.0%+23.5 pp10
Nyx Assassin62.5%+16.0 pp16
Phoenix61.1%+14.6 pp18
Rubick51.0%+4.5 pp51
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 4:55 | 0–50%5–100% | |
| 2 | 15:58 | 10–150%15–200% | |
| 2 | 12:31 | 10–150% | |
| 1 | 7:05 | 5–100% | |
| 1 | 2:38 | 0–50% | |
| 1 | 17:29 | 15–200% | |
| 1 | 22:27 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Zeus78.6%+32.1 pp14
Dark Willow72.7%+26.2 pp22
Mirana63.9%+17.4 pp36
Ogre Magi65.5%+19.0 pp29
Lion61.9%+15.4 pp42
Viper75.0%+28.5 pp12
Windranger61.1%+14.6 pp36
Void Spirit100.0%+53.5 pp3
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Invoker27.5%-19.0 pp40
Phoenix21.1%-25.5 pp19
Gyrocopter18.2%-28.3 pp11
Lycan0.0%-46.5 pp4
Dragon Knight34.2%-12.3 pp38
Disruptor33.3%-13.2 pp30
Necrophos36.6%-9.9 pp41
Dawnbreaker30.0%-16.5 pp20
The column in pp represents the difference from the hero's overall win rate (46.5%); the last number is the sample size.
