Centaur Warrunner

Day 10/10 · Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
14
Win rate
57.1%
Adjusted WR
32.6%
Pick rate
0.1%
Position in the role
#89 of 126
Score
D30/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 608 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

150 matches · 50.0% win rate · 24.7% of matches
Hoof Stomp
1
Double Edge
2
Retaliate
3
Retaliate
4
Retaliate
5
Stampede
6
Retaliate
7
Hoof Stomp
8
Hoof Stomp
9
Hoof Stomp
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

Gains Retaliate Aura
Picked 50.0% · Win 70.0%
Main pick
25
+1.0s Hoof Stomp Duration
Picked 50.0% · Win 55.0%
+45 Retaliate Damage
Picked 54.8% · Win 60.9%
Main pick
20
-25s Stampede Cooldown
Picked 45.2% · Win 57.9%
+10 Strength
Picked 34.3% · Win 44.4%
15
+30% Double Edge Strength Damage
Picked 65.7% · Win 55.1%
Main pick
+4 Health Regen
Picked 44.0% · Win 45.1%
10
+15 Movement Speed
Picked 56.0% · Win 49.2%
Main pick

By match duration

Up to 35 min39.4%251 matches
35 to 50 min53.4%208 matches
50 min or more57.1%42 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength48.4%
  • Tango50.0%
  • Iron Branch48.3%
  • Ring of Protection48.4%
  • Quelling Blade25.9%
  • Circlet77.3%
  • Observer Ward45.5%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer4052.5%1:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Bracer401:00
0–553%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.5%); the last number is the sample size.