Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 118 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 37.9% | 206 matches |
| 35 to 50 min | 54.1% | 220 matches |
| 50 min or more | 50.0% | 60 matches |
Starting items
Quelling Blade100.0%
Gauntlets of Strength100.0%
Iron Branch100.0%
Circlet100.0%
Tango100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 22 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 59.1% | 30.8% | 2:05 | |
| 77.3% | 35.3% | 2:20 | |
| 81.8% | 27.8% | 8:36 | |
| 40.9% | 44.4% | 16:24 | |
| 63.6% | 21.4% | – | |
| 22.7% | 60.0% | – | |
| 18.2% | 50.0% | – | |
| 18.2% | 25.0% | – | |
| 18.2% | 25.0% | – | |
| 13.6% | 100.0% | – | |
| 9.1% | 50.0% | – | |
| 9.1% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Enchantress100.0%+54.4 pp4
Anti-Mage62.9%+17.3 pp62
Ancient Apparition64.5%+19.0 pp31
Meepo83.3%+37.8 pp6
Faceless Void65.0%+19.5 pp20
Shadow Shaman57.1%+11.6 pp49
Spirit Breaker55.0%+9.5 pp60
Queen of Pain57.1%+11.6 pp42
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 2:05 | 0–5100% | |
| 1 | 8:36 | 5–10100% | |
| 1 | 15:08 | 15–20100% | |
| 1 | 2:20 | 0–5100% | |
| 1 | 10:11 | 10–15100% | |
| 1 | 16:24 | 15–20100% | |
| 1 | 18:55 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Centaur Warrunner78.6%+33.0 pp14
Phantom Assassin73.7%+28.1 pp19
Templar Assassin80.0%+34.4 pp10
Slardar70.0%+24.5 pp20
Nature's Prophet66.7%+21.1 pp27
Doom63.0%+17.4 pp27
Enchantress72.7%+27.2 pp11
Sven58.5%+13.0 pp41
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Slark30.7%-14.9 pp101
Omniknight15.4%-30.2 pp13
Broodmother0.0%-45.6 pp5
Vengeful Spirit26.7%-18.9 pp30
Disruptor29.0%-16.6 pp38
Queen of Pain32.5%-13.1 pp40
Juggernaut36.9%-8.6 pp65
Pudge40.0%-5.6 pp115
The column in pp represents the difference from the hero's overall win rate (45.6%); the last number is the sample size.
