Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 301 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 57.7% | 492 matches |
| 35 to 50 min | 52.7% | 359 matches |
| 50 min or more | 52.2% | 67 matches |
Starting items
Boots of Speed100.0%
Blood Grenade90.9%
Tango81.8%
Iron Branch63.6%
Ring of Protection18.2%
Faerie Fire9.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 219 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 73.5% | 54.0% | 4:16 | |
| 51.1% | 62.5% | 8:41 | |
| 11.9% | 92.3% | 13:14 | |
| 23.7% | 59.6% | 16:13 | |
| 26.5% | 56.9% | 16:35 | |
| 23.7% | 80.8% | 16:35 | |
| 7.3% | 81.3% | 27:00 | |
| 15.5% | 64.7% | – | |
| 6.4% | 78.6% | – | |
| 6.4% | 42.9% | – | |
| 5.5% | 100.0% | – | |
| 4.6% | 80.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Legion Commander72.1%+17.1 pp111
Omniknight84.2%+29.3 pp19
Outworld Devourer63.0%+8.1 pp165
Rubick64.0%+9.1 pp125
Brewmaster70.0%+15.1 pp40
Snapfire63.9%+9.0 pp108
Dazzle67.4%+12.4 pp49
Sven60.9%+6.0 pp151
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 4:25 | 0–560%5–1025% | |
| 6 | 8:41 | 0–5100%5–1033%10–150%15–200% | |
| 4 | 10:52 | 5–1050%10–15100%15–200% | |
| 4 | 15:13 | 10–1550%15–20100%20–250% | |
| 2 | 5:17 | 0–5100%5–100% | |
| 2 | 16:35 | 15–200% | |
| 2 | 16:13 | 10–15100%20–250% | |
| 1 | 7:10 | 5–100% | |
| 1 | 12:08 | 10–15100% | |
| 1 | 23:51 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Weaver78.1%+23.2 pp32
Skywrath Mage70.1%+15.2 pp97
Zeus68.3%+13.3 pp145
Sniper70.7%+15.7 pp75
Mirana62.9%+8.0 pp186
Underlord73.3%+18.4 pp30
Shadow Fiend68.8%+13.8 pp48
Faceless Void69.1%+14.1 pp42
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Crystal Maiden44.9%-10.0 pp118
Slark48.3%-6.6 pp240
Spirit Breaker49.0%-5.9 pp200
Techies49.1%-5.8 pp175
Arc Warden42.9%-12.1 pp49
Dark Willow47.9%-7.1 pp117
Legion Commander48.4%-6.5 pp126
Necrophos50.3%-4.7 pp177
The column in pp represents the difference from the hero's overall win rate (54.9%); the last number is the sample size.
