Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 350 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.0% | 204 matches |
| 35 to 50 min | 39.4% | 127 matches |
| 50 min or more | 39.3% | 28 matches |
Starting items
Quelling Blade100.0%
Iron Branch100.0%
Sage's Mask100.0%
Magic Stick100.0%
Tango100.0%
Circlet50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 32 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 21.9% | 28.6% | 2:07 | |
| 68.8% | 45.5% | 3:54 | |
| 28.1% | 33.3% | 7:08 | |
| 46.9% | 40.0% | 13:26 | |
| 28.1% | 44.4% | 15:44 | |
| 56.3% | 55.6% | 18:35 | |
| 46.9% | 73.3% | – | |
| 21.9% | 57.1% | – | |
| 12.5% | 100.0% | – | |
| 12.5% | 100.0% | – | |
| 12.5% | 75.0% | – | |
| 12.5% | 75.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer80.7%+32.0 pp31
Tusk70.8%+22.2 pp24
Kunkka85.7%+37.1 pp7
Medusa85.7%+37.1 pp7
Pudge59.3%+10.6 pp81
Magnus68.2%+19.5 pp22
Hoodwink61.4%+12.7 pp44
Earthshaker62.2%+13.5 pp37
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 3:54 | 0–50% | |
| 1 | 18:35 | 15–200% | |
| 1 | 15:44 | 15–200% | |
| 1 | 2:07 | 0–50% | |
| 1 | 5:54 | 5–100% | |
| 1 | 13:26 | 10–150% | |
| 1 | 7:08 | 5–100% | |
| 1 | 8:00 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Io73.3%+24.7 pp30
Tiny83.3%+34.7 pp12
Hoodwink68.1%+19.5 pp47
Monkey King73.9%+25.3 pp23
Invoker63.2%+14.6 pp68
Keeper of the Light75.0%+26.4 pp12
Queen of Pain63.3%+14.7 pp30
Centaur Warrunner77.8%+29.1 pp9
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Meepo0.0%-48.6 pp5
Spirit Breaker28.6%-20.1 pp42
Alchemist12.5%-36.1 pp8
Kez18.2%-30.5 pp11
Enigma30.0%-18.6 pp30
Disruptor36.0%-12.6 pp50
Ember Spirit36.6%-12.0 pp41
Sniper35.5%-13.2 pp31
The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.
