Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 385 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 52.5% | 200 matches |
| 35 to 50 min | 39.4% | 104 matches |
| 50 min or more | 37.5% | 24 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch46.4%
Tango47.5%
Faerie Fire46.3%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 42 | 42.9% | 1:00 | |
| 252 | 48.4% | 3:47 | |
| 356 | 50.0% | 14:20 | |
| 285 | 49.5% | 17:31 | |
| 234 | 51.7% | 23:55 |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer76.9%+27.4 pp26
Tusk77.3%+27.8 pp22
Pudge64.0%+14.5 pp75
Oracle75.0%+25.5 pp16
Earthshaker65.5%+16.0 pp29
Magnus70.6%+21.1 pp17
Tinker68.4%+18.9 pp19
Razor77.8%+28.3 pp9
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 356 | 14:20 | 10–1558%15–2040% | |
| 285 | 17:31 | 15–2053%20–2524% | |
| 252 | 3:47 | 0–553%5–1037% | |
| 234 | 23:55 | 20–2560%25–3039% | |
| 42 | 1:00 | 0–543% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny90.0%+40.5 pp10
Io74.1%+24.6 pp27
Monkey King76.2%+26.7 pp21
Hoodwink68.4%+18.9 pp38
Invoker63.9%+14.4 pp61
Shadow Shaman65.7%+16.2 pp35
Queen of Pain68.2%+18.7 pp22
Keeper of the Light75.0%+25.5 pp12
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Meepo0.0%-49.5 pp5
Enigma31.0%-18.5 pp29
Ember Spirit34.3%-15.2 pp35
Omniknight20.0%-29.5 pp10
Alchemist14.3%-35.2 pp7
Spirit Breaker37.5%-12.0 pp40
Dragon Knight41.0%-8.5 pp61
Sniper35.7%-13.8 pp28
The column in pp represents the difference from the hero's overall win rate (49.5%); the last number is the sample size.
