Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 442 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 62.1% | 132 matches |
| 35 to 50 min | 45.7% | 70 matches |
| 50 min or more | 46.2% | 13 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch51.7%
Tango56.3%
Faerie Fire58.6%
Quelling Blade44.4%
Magic Stick48.0%
Circlet58.8%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
There is no item data for this function yet.
Best allies
Win rate with each ally (minimum of 1 matches).
Earthshaker77.8%+24.6 pp27
Outworld Devourer77.8%+24.6 pp18
Pudge66.1%+12.9 pp59
Tinker76.5%+23.2 pp17
Legion Commander100.0%+46.8 pp4
Spirit Breaker67.7%+14.4 pp34
Magnus76.9%+23.7 pp13
Oracle76.9%+23.7 pp13
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
No matches with the purchase order yet.
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King85.7%+32.5 pp14
Queen of Pain82.4%+29.1 pp17
Io76.2%+23.0 pp21
Riki81.8%+28.6 pp11
Invoker66.0%+12.7 pp47
Hoodwink67.7%+14.5 pp31
Axe65.8%+12.6 pp38
Lion63.3%+10.0 pp49
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Meepo0.0%-53.2 pp5
Lich23.5%-29.7 pp17
Enigma28.6%-24.7 pp21
Ember Spirit35.5%-17.8 pp31
Lone Druid16.7%-36.6 pp6
Ogre Magi35.0%-18.2 pp20
Rubick45.8%-7.4 pp72
Tidehunter37.5%-15.7 pp24
The column in pp represents the difference from the hero's overall win rate (53.2%); the last number is the sample size.
