Anti-Mage

Day 10/10 · Divine

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
5,557
Win rate
50.6%
Adjusted WR
49.2%
Pick rate
11.7%
Position in the role
#7 of 126
Score
S93/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 255 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

32 matches · 46.9% win rate · 12.6% of matches
Mana Break
1
Blink
2
Mana Break
3
Counterspell
4
Mana Break
5
Mana Void
6
Blink
7
Blink
8
Blink
9
Mana Break
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

-1s Blink Cooldown
Picked 17.5% · Win 62.7%
Best win rate
25
-50s Mana Void Cooldown
Picked 82.5% · Win 61.3%
Most picked
+125 Blink Cast Range
Picked 73.5% · Win 55.1%
Main pick
20
+0.8s Mana Void Stun
Picked 26.5% · Win 54.9%
+9%/18% Persecutor Min/Max Movement Slow
Picked 22.8% · Win 50.9%
15
+0.2 Mana Void Damage Multiplier
Picked 77.2% · Win 51.0%
Main pick
+3 Health Regen
Picked 23.7% · Win 47.3%
10
+200 Mana Void Radius
Picked 76.3% · Win 50.6%
Main pick

By match duration

Up to 35 min50.5%1,280 matches
35 to 50 min52.9%1,553 matches
50 min or more58.3%408 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch49.8%
  • Quelling Blade49.7%
  • Tango49.8%
  • Magic Stick49.9%
  • Circlet49.6%
  • Faerie Fire50.6%
  • Slippers of Agility49.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band4,95049.3%2:18
Magic Wand12,24051.2%4:20
Perseverance21,37650.2%12:32
Battle Fury20,15649.9%14:00
Yasha19,96050.3%17:38
Manta Style19,44151.2%21:04
Butterfly11,10863.1%30:06
Eye of Skadi10,64463.0%30:39
Skull Basher11,46060.9%31:27
Sange8,83266.0%35:04
Black King Bar5,27649.0%35:18
Abyssal Blade8,39366.4%36:04

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Perseverance21,37612:32
0–549%5–1057%10–1551%15–2033%20–2554%25–3054%30–3553%35–4055%40–4550%
Battle Fury20,15614:00
5–1075%10–1558%15–2035%20–2512%
Yasha19,96017:38
10–1579%15–2054%20–2526%25–3014%
Manta Style19,44121:04
15–2072%20–2546%25–3017%30–3520%
Magic Wand12,2404:20
0–552%5–1049%10–1556%15–2046%20–2547%
Skull Basher11,46031:27
15–2088%20–2568%25–3064%30–3561%35–4056%40–4552%45–5049%50–5548%
Butterfly11,10830:06
20–2583%25–3064%30–3557%35–4056%40–4559%45–5056%
Eye of Skadi10,64430:39
20–2585%25–3066%30–3556%35–4059%40–4557%45–5063%
Sange8,83235:04
20–2577%25–3071%30–3571%35–4066%40–4556%45–5050%50–5548%
Abyssal Blade8,39336:04
20–2588%25–3074%30–3573%35–4066%40–4558%45–5050%50–5546%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.3%); the last number is the sample size.