Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 420 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 42.4% | 271 matches |
| 35 to 50 min | 49.1% | 326 matches |
| 50 min or more | 48.2% | 83 matches |
Starting items
Gauntlets of Strength100.0%
Iron Branch100.0%
Magic Stick100.0%
Tango100.0%
Blood Grenade100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 32 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 56.3% | 44.4% | 3:25 | |
| 40.6% | 30.8% | 3:25 | |
| 59.4% | 31.6% | 5:39 | |
| 71.9% | 43.5% | 8:44 | |
| 40.6% | 15.4% | 11:30 | |
| 59.4% | 42.1% | 21:53 | |
| 12.5% | 25.0% | – | |
| 12.5% | 25.0% | – | |
| 9.4% | 100.0% | – | |
| 9.4% | 100.0% | – | |
| 9.4% | 66.7% | – | |
| 6.3% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer64.0%+19.4 pp89
Sand King100.0%+55.3 pp4
Shadow Shaman60.0%+15.3 pp65
Earth Spirit63.0%+18.3 pp27
Vengeful Spirit60.0%+15.3 pp30
Pugna64.7%+20.1 pp17
Arc Warden61.9%+17.2 pp21
Rubick47.2%+2.6 pp163
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 3:25 | 0–50% | |
| 1 | 3:25 | 0–50% | |
| 1 | 2:52 | 0–50% | |
| 1 | 21:53 | 20–250% | |
| 1 | 8:44 | 5–100% | |
| 1 | 5:39 | 5–100% | |
| 1 | 11:30 | 10–150% | |
| 1 | 15:56 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon83.3%+38.7 pp18
Shadow Fiend71.0%+26.3 pp31
Centaur Warrunner70.4%+25.7 pp27
Terrorblade68.0%+23.3 pp25
Kunkka62.5%+17.8 pp32
Lina56.2%+11.5 pp73
Vengeful Spirit58.7%+14.0 pp46
Meepo83.3%+38.7 pp6
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter24.4%-20.3 pp41
Lifestealer30.2%-14.5 pp96
Legion Commander30.2%-14.5 pp53
Earthshaker33.3%-11.3 pp78
Doom32.8%-11.9 pp58
Pudge37.1%-7.6 pp116
Rubick37.8%-6.8 pp119
Clockwerk25.0%-19.7 pp20
The column in pp represents the difference from the hero's overall win rate (44.7%); the last number is the sample size.
