Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 420 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 42.9% | 259 matches |
| 35 to 50 min | 48.7% | 306 matches |
| 50 min or more | 49.4% | 79 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Gauntlets of Strength50.0%
Iron Branch55.6%
Tango71.4%
Quelling Blade66.7%
Magic Stick20.0%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
There is no item data for this function yet.
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer66.7%+21.9 pp84
Sand King100.0%+55.3 pp4
Shadow Shaman61.4%+16.7 pp57
Earth Spirit63.3%+18.6 pp30
Vengeful Spirit59.3%+14.5 pp27
Tusk59.3%+14.5 pp27
Rubick48.3%+3.6 pp151
Queen of Pain54.0%+9.3 pp50
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
No matches with the purchase order yet.
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon82.4%+37.6 pp17
Shadow Fiend74.1%+29.3 pp27
Chen100.0%+55.3 pp4
Centaur Warrunner69.2%+24.5 pp26
Terrorblade69.6%+24.8 pp23
Kunkka65.5%+20.8 pp29
Meepo83.3%+38.6 pp6
Lina55.1%+10.3 pp69
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter24.4%-20.3 pp41
Lifestealer29.2%-15.5 pp89
Legion Commander26.0%-18.7 pp50
Doom31.5%-13.3 pp54
Earthshaker35.1%-9.6 pp74
Rubick37.3%-7.5 pp110
Visage23.5%-21.2 pp17
Juggernaut38.3%-6.5 pp115
The column in pp represents the difference from the hero's overall win rate (44.7%); the last number is the sample size.
