Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 312 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 41.5% | 667 matches |
| 35 to 50 min | 50.7% | 584 matches |
| 50 min or more | 51.0% | 145 matches |
Starting items
Tango100.0%
Sentry Ward80.0%
Magic Stick70.0%
Iron Branch60.0%
Faerie Fire60.0%
Blood Grenade50.0%
Circlet40.0%
Enchanted Mango40.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 136 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 35.3% | 50.0% | 1:42 | |
| 19.9% | 25.9% | 1:58 | |
| 40.4% | 49.1% | 6:50 | |
| 86.8% | 44.1% | 11:20 | |
| 28.7% | 35.9% | 14:33 | |
| 9.6% | 92.3% | 15:13 | |
| 42.6% | 62.1% | 17:47 | |
| 2.9% | 50.0% | 26:01 | |
| 4.4% | 66.7% | – | |
| 3.7% | 60.0% | – | |
| 3.7% | 60.0% | – | |
| 2.9% | 75.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Ursa60.6%+13.1 pp104
Ember Spirit58.2%+10.7 pp122
Nyx Assassin57.7%+10.1 pp137
Phoenix60.6%+13.0 pp71
Sven55.2%+7.7 pp221
Grimstroke58.2%+10.7 pp91
Wraith King55.0%+7.5 pp140
Dragon Knight51.4%+3.9 pp288
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (10 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 7:50 | 0–50%5–100%10–150% | |
| 8 | 11:20 | 5–100%10–150%15–200% | |
| 5 | 6:50 | 0–50%5–1050%10–150% | |
| 5 | 19:45 | 15–200%20–250% | |
| 4 | 1:42 | Start0%0–50% | |
| 4 | 14:25 | 5–10100%10–150%15–200% | |
| 3 | 1:58 | 0–533% | |
| 3 | 10:49 | 5–100%15–200% | |
| 1 | 26:01 | 25–300% | |
| 1 | 17:47 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend69.5%+22.0 pp59
Hoodwink58.7%+11.2 pp201
Timbersaw60.8%+13.2 pp107
Storm Spirit60.0%+12.5 pp125
Tidehunter57.8%+10.3 pp192
Pangolier60.9%+13.4 pp92
Kez62.1%+14.6 pp66
Lion53.6%+6.1 pp302
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma30.5%-17.0 pp95
Io32.9%-14.7 pp70
Bounty Hunter37.6%-10.0 pp189
Pugna33.8%-13.7 pp71
Dawnbreaker39.3%-8.2 pp206
Techies39.9%-7.6 pp238
Lifestealer40.6%-6.9 pp251
Venomancer37.8%-9.7 pp82
The column in pp represents the difference from the hero's overall win rate (47.5%); the last number is the sample size.
