Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 981 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.0% | 1,225 matches |
| 35 to 50 min | 45.4% | 1,072 matches |
| 50 min or more | 46.2% | 249 matches |
Starting items
Tango100.0%
Iron Branch94.4%
Circlet72.2%
Faerie Fire66.7%
Sentry Ward33.3%
Blood Grenade22.2%
Quelling Blade11.1%
Enchanted Mango11.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 217 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 30.9% | 61.2% | 3:13 | |
| 30.4% | 65.1% | 3:19 | |
| 70.0% | 57.2% | 3:31 | |
| 62.7% | 61.0% | 9:07 | |
| 11.1% | 58.3% | 9:20 | |
| 22.6% | 42.9% | 11:09 | |
| 14.7% | 81.3% | 15:29 | |
| 21.7% | 87.2% | 15:56 | |
| 22.6% | 85.7% | 21:27 | |
| 13.4% | 69.0% | – | |
| 12.4% | 51.8% | – | |
| 10.6% | 52.2% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Riki65.0%+15.1 pp80
Enigma61.8%+11.9 pp110
Pugna61.8%+11.9 pp102
Outworld Devourer56.7%+6.9 pp356
Bounty Hunter57.5%+7.6 pp233
Vengeful Spirit58.9%+9.0 pp141
Phoenix58.5%+8.6 pp147
Invoker54.6%+4.8 pp474
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (18 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 14 | 3:24 | Start100%0–560%10–1550% | |
| 10 | 8:47 | 5–1043%10–1550%15–20100% | |
| 6 | 3:13 | 0–533% | |
| 5 | 3:06 | 0–540% | |
| 5 | 5:55 | 0–50%5–1050%10–15100% | |
| 4 | 11:03 | 5–10100%10–15100% | |
| 3 | 1:32 | 0–50% | |
| 3 | 4:10 | 0–550%5–10100% | |
| 3 | 20:45 | 10–15100%15–20100%25–30100% | |
| 3 | 20:45 | 10–15100%15–20100%25–30100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend65.7%+15.8 pp134
Slardar63.3%+13.4 pp128
Kez59.4%+9.5 pp138
Lina56.4%+6.5 pp319
Skywrath Mage55.1%+5.2 pp294
Hoodwink54.5%+4.6 pp365
Lion53.4%+3.5 pp562
Snapfire54.9%+5.0 pp299
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage32.4%-17.5 pp74
Techies42.9%-7.0 pp345
Outworld Devourer44.7%-5.2 pp445
Tinker41.4%-8.5 pp140
Nyx Assassin44.8%-5.1 pp357
Enigma43.0%-6.9 pp158
Anti-Mage46.3%-3.6 pp436
Dawnbreaker45.8%-4.1 pp336
The column in pp represents the difference from the hero's overall win rate (49.9%); the last number is the sample size.
