Undying

Day 10/10 · Divine

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
113
Win rate
36.3%
Adjusted WR
28.0%
Pick rate
0.2%
Position in the role
#103 of 127
Score
D19/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 589 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

49 matches · 49.0% win rate · 8.3% of matches
Decay
1
Tombstone
2
Decay
3
Tombstone
4
Decay
5
Flesh Golem
6
Decay
7
Tombstone
8
Tombstone
9
Soul Rip
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+50% Flesh Golem Strength Bonus
Picked 91.9% · Win 45.6%
Main pick
25
Tombstone On Death
Picked 8.1% · Win 40.0%
-2s Decay Cooldown
Picked 93.4% · Win 48.0%
Main pick
20
+4 Tombstone Attacks to Destroy
Picked 6.6% · Win 33.3%
+12 Soul Rip Damage/Heal
Picked 54.8% · Win 43.1%
Main pick
15
+20 Zombie Damage
Picked 45.2% · Win 39.3%
+30 Decay Damage
Picked 94.6% · Win 39.4%
Main pick
10
-15s Tombstone Cooldown
Picked 5.4% · Win 27.3%

By match duration

Up to 35 min50.9%723 matches
35 to 50 min49.5%737 matches
50 min or more44.1%202 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango38.3%
  • Iron Branch37.8%
  • Quelling Blade44.6%
  • Gauntlets of Strength38.6%
  • Enchanted Mango41.4%
  • Faerie Fire36.2%
  • Magic Stick42.9%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand2634.6%3:00
Soul Ring6442.2%3:31

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Soul Ring643:31
0–542%
Magic Wand263:00
0–535%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.1%); the last number is the sample size.