Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 179 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.1% | 1,243 matches |
| 35 to 50 min | 45.7% | 1,592 matches |
| 50 min or more | 48.7% | 497 matches |
Starting items
Tango100.0%
Slippers of Agility80.0%
Circlet80.0%
Iron Branch40.0%
Faerie Fire20.0%
Blood Grenade20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 79 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 73.4% | 60.3% | 1:57 | |
| 29.1% | 56.5% | 2:55 | |
| 83.5% | 59.1% | 6:24 | |
| 29.1% | 60.9% | 9:46 | |
| 24.1% | 84.2% | 13:25 | |
| 16.5% | 38.5% | 14:46 | |
| 20.3% | 68.8% | 16:49 | |
| 34.2% | 44.4% | 16:58 | |
| 10.1% | 37.5% | 20:30 | |
| 20.3% | 75.0% | – | |
| 13.9% | 81.8% | – | |
| 8.9% | 85.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Disruptor58.4%+10.7 pp173
Razor61.7%+14.0 pp81
Grimstroke58.7%+11.0 pp126
Bounty Hunter56.9%+9.1 pp146
Pudge52.8%+5.0 pp417
Troll Warlord64.7%+17.0 pp34
Legion Commander54.2%+6.4 pp216
Wraith King55.3%+7.6 pp150
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:24 | 0–5100%5–10100% | |
| 4 | 1:57 | 0–5100% | |
| 2 | 2:55 | 0–5100% | |
| 2 | 16:49 | 15–20100% | |
| 2 | 21:13 | 20–25100% | |
| 2 | 11:59 | 5–10100%10–15100% | |
| 2 | 16:58 | 15–20100% | |
| 2 | 4:00 | 0–5100% | |
| 1 | 19:08 | 15–20100% | |
| 1 | 5:46 | 5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon80.7%+32.9 pp31
Drow Ranger63.1%+15.4 pp236
Beastmaster72.7%+25.0 pp33
Tiny62.1%+14.4 pp95
Tidehunter58.6%+10.9 pp191
Venomancer59.8%+12.0 pp82
Monkey King59.5%+11.8 pp79
Shadow Fiend58.6%+10.9 pp87
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter35.3%-12.4 pp133
Riki32.9%-14.9 pp70
Nyx Assassin38.9%-8.8 pp203
Mirana40.1%-7.6 pp222
Earth Spirit37.1%-10.6 pp97
Phantom Lancer39.3%-8.4 pp150
Sven40.9%-6.8 pp232
Ember Spirit40.1%-7.6 pp142
The column in pp represents the difference from the hero's overall win rate (47.7%); the last number is the sample size.
