Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 213 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 44.6% | 478 matches |
| 35 to 50 min | 44.0% | 493 matches |
| 50 min or more | 50.0% | 138 matches |
Starting items
Tango100.0%
Slippers of Agility80.0%
Circlet80.0%
Iron Branch40.0%
Faerie Fire20.0%
Blood Grenade20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 84 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 73.8% | 58.1% | 1:57 | |
| 31.0% | 50.0% | 2:55 | |
| 82.1% | 58.0% | 6:24 | |
| 27.4% | 60.9% | 9:46 | |
| 23.8% | 80.0% | 13:25 | |
| 15.5% | 38.5% | 14:46 | |
| 19.0% | 68.8% | 16:49 | |
| 33.3% | 42.9% | 16:58 | |
| 9.5% | 37.5% | 20:30 | |
| 20.2% | 76.5% | – | |
| 13.1% | 81.8% | – | |
| 8.3% | 85.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Disruptor58.2%+10.5 pp165
Razor61.5%+13.9 pp78
Grimstroke58.3%+10.6 pp120
Bounty Hunter57.0%+9.4 pp142
Legion Commander54.9%+7.2 pp206
Pudge52.7%+5.0 pp404
Wraith King55.6%+7.9 pp142
Spirit Breaker52.9%+5.3 pp272
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:24 | 0–5100%5–10100% | |
| 4 | 1:57 | 0–5100% | |
| 2 | 2:55 | 0–5100% | |
| 2 | 16:49 | 15–20100% | |
| 2 | 21:13 | 20–25100% | |
| 2 | 11:59 | 5–10100%10–15100% | |
| 2 | 16:58 | 15–20100% | |
| 2 | 4:00 | 0–5100% | |
| 1 | 19:08 | 15–20100% | |
| 1 | 5:46 | 5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon80.0%+32.3 pp30
Drow Ranger61.3%+13.6 pp225
Beastmaster71.9%+24.2 pp32
Tiny62.1%+14.4 pp87
Tidehunter58.1%+10.4 pp179
Jakiro59.6%+11.9 pp99
Templar Assassin58.7%+11.0 pp75
Silencer55.4%+7.7 pp148
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter34.1%-13.6 pp132
Nyx Assassin38.7%-9.0 pp194
Riki34.3%-13.4 pp67
Mirana39.7%-8.0 pp214
Earth Spirit37.0%-10.7 pp92
Ember Spirit39.1%-8.6 pp138
Sven41.0%-6.7 pp217
Clinkz34.0%-13.7 pp50
The column in pp represents the difference from the hero's overall win rate (47.7%); the last number is the sample size.
