Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 745 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 44.7% | 718 matches |
| 35 to 50 min | 51.0% | 608 matches |
| 50 min or more | 58.6% | 128 matches |
Starting items
Tango100.0%
Magic Stick84.6%
Blood Grenade84.6%
Iron Branch76.9%
Faerie Fire53.8%
Circlet30.8%
Quelling Blade7.7%
Orb of Blight7.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 189 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 23.3% | 36.4% | 1:36 | |
| 64.6% | 42.6% | 4:59 | |
| 27.5% | 48.1% | 6:02 | |
| 13.2% | 56.0% | 8:07 | |
| 46.0% | 32.2% | 10:22 | |
| 27.5% | 51.9% | 12:42 | |
| 44.4% | 57.1% | 16:50 | |
| 5.8% | 27.3% | 17:11 | |
| 11.6% | 40.9% | 24:45 | |
| 13.2% | 76.0% | – | |
| 11.1% | 100.0% | – | |
| 5.8% | 54.6% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter60.6%+11.8 pp132
Luna58.5%+9.7 pp212
Doom57.8%+9.0 pp128
Night Stalker56.4%+7.6 pp172
Juggernaut54.8%+6.0 pp270
Outworld Devourer56.4%+7.6 pp163
Sven55.6%+6.7 pp189
Phoenix58.2%+9.4 pp91
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 6:43 | 0–50%5–1075% | |
| 9 | 10:24 | 5–1067%10–1567% | |
| 8 | 4:59 | Start100%0–550%5–10100%15–20100% | |
| 8 | 18:00 | 15–2080%20–2533% | |
| 5 | 17:28 | 10–15100%15–2050% | |
| 3 | 8:07 | 0–50%5–100%15–20100% | |
| 3 | 16:59 | 10–15100%15–20100%20–25100% | |
| 3 | 14:42 | 10–15100%20–25100% | |
| 3 | 20:35 | 15–20100%25–30100% | |
| 2 | 1:36 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Dark Seer62.3%+13.5 pp122
Drow Ranger57.8%+9.0 pp180
Phantom Assassin59.8%+11.0 pp92
Muerta65.7%+16.9 pp35
Naga Siren85.7%+36.9 pp7
Razor60.0%+11.2 pp75
Sniper56.2%+7.4 pp153
Slark53.9%+5.1 pp282
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Ursa28.6%-20.3 pp112
Largo26.5%-22.4 pp34
Legion Commander39.1%-9.7 pp197
Lycan26.9%-21.9 pp26
Kunkka34.7%-14.1 pp72
Brewmaster35.2%-13.6 pp71
Lich41.6%-7.3 pp207
Nyx Assassin41.7%-7.1 pp192
The column in pp represents the difference from the hero's overall win rate (48.8%); the last number is the sample size.
