Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 200 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.2% | 1,016 matches |
| 35 to 50 min | 54.5% | 1,124 matches |
| 50 min or more | 56.5% | 232 matches |
Starting items
Tango85.7%
Blood Grenade85.7%
Iron Branch71.4%
Magic Stick71.4%
Faerie Fire57.1%
Healing Salve42.9%
Circlet28.6%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 128 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 57.8% | 59.5% | 5:21 | |
| 78.1% | 61.0% | 9:08 | |
| 8.6% | 63.6% | 9:14 | |
| 3.9% | 40.0% | 12:17 | |
| 2.3% | 100.0% | 15:37 | |
| 5.5% | 100.0% | 15:38 | |
| 64.1% | 74.4% | 16:34 | |
| 23.4% | 86.7% | 18:44 | |
| 14.1% | 66.7% | – | |
| 5.5% | 71.4% | – | |
| 3.9% | 100.0% | – | |
| 3.9% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Silencer64.9%+11.9 pp111
Dawnbreaker61.4%+8.5 pp280
Outworld Devourer61.0%+8.0 pp295
Lycan69.1%+16.1 pp42
Phantom Lancer60.5%+7.5 pp215
Keeper of the Light65.1%+12.2 pp66
Pudge57.8%+4.8 pp403
Bane76.5%+23.5 pp17
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 16:34 | 10–150%15–20100%20–25100% | |
| 5 | 7:26 | 0–550%5–10100%10–15100% | |
| 4 | 5:21 | 0–5100%5–10100%10–15100% | |
| 4 | 9:08 | 0–50%5–10100%10–15100% | |
| 4 | 18:44 | 15–2050%20–25100% | |
| 3 | 21:50 | 20–2550%25–30100% | |
| 1 | 4:28 | 0–5100% | |
| 1 | 9:14 | 5–10100% | |
| 1 | 15:38 | 15–20100% | |
| 1 | 14:04 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Kez69.9%+16.9 pp73
Storm Spirit67.4%+14.4 pp98
Shadow Fiend66.4%+13.4 pp110
Slardar66.0%+13.0 pp94
Huskar66.3%+13.3 pp83
Chaos Knight68.4%+15.4 pp57
Jakiro64.2%+11.3 pp123
Queen of Pain62.3%+9.3 pp183
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Winter Wyvern41.4%-11.6 pp157
Lone Druid35.9%-17.1 pp53
Bounty Hunter41.9%-11.1 pp172
Dawnbreaker43.5%-9.5 pp246
Nyx Assassin44.3%-8.7 pp287
Disruptor44.1%-8.9 pp229
Dragon Knight46.2%-6.8 pp357
Vengeful Spirit43.5%-9.4 pp147
The column in pp represents the difference from the hero's overall win rate (53.0%); the last number is the sample size.
