Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 173 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 43.8% | 144 matches |
| 35 to 50 min | 46.5% | 129 matches |
| 50 min or more | 47.4% | 19 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Tango100.0%
Blood Grenade100.0%
Faerie Fire66.7%
Healing Salve33.3%
Enchanted Mango33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 21 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 14.3% | 33.3% | 4:30 | |
| 57.1% | 41.7% | 4:59 | |
| 52.4% | 54.6% | 11:51 | |
| 42.9% | 44.4% | 26:05 | |
| 19.0% | 75.0% | – | |
| 19.0% | 50.0% | – | |
| 14.3% | 100.0% | – | |
| 14.3% | 33.3% | – | |
| 9.5% | 100.0% | – | |
| 9.5% | 100.0% | – | |
| 4.8% | 100.0% | – | |
| 4.8% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Clinkz85.7%+42.4 pp7
Pudge56.2%+12.9 pp89
Ursa64.0%+20.7 pp25
Snapfire61.5%+18.2 pp26
Dark Willow60.9%+17.5 pp23
Brewmaster70.0%+26.7 pp10
Lone Druid70.0%+26.7 pp10
Ogre Magi56.3%+12.9 pp32
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 7:18 | 0–50%5–100% | |
| 2 | 4:59 | 0–50%5–100% | |
| 1 | 26:05 | 25–300% | |
| 1 | 26:01 | 25–300% | |
| 1 | 11:51 | 10–150% | |
| 1 | 13:18 | 10–150% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lone Druid91.7%+48.4 pp12
Shadow Fiend72.7%+29.4 pp22
Drow Ranger65.1%+21.8 pp43
Bane73.3%+30.0 pp15
Dragon Knight59.7%+16.4 pp67
Elder Titan100.0%+56.7 pp3
Treant Protector83.3%+40.0 pp6
Kez69.2%+25.9 pp13
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Pugna0.0%-43.3 pp9
Abaddon0.0%-43.3 pp8
Sniper16.7%-26.7 pp24
Underlord16.7%-26.7 pp18
Undying24.3%-19.0 pp37
Death Prophet10.0%-33.3 pp10
Anti-Mage28.3%-15.0 pp60
Earth Spirit15.4%-27.9 pp13
The column in pp represents the difference from the hero's overall win rate (43.3%); the last number is the sample size.
